Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/MacroSceneLayer.h @ 2141:5e78572f0b2e
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author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 16 Aug 2024 10:19:41 +0200 |
parents | 16c01cc201e7 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2023 Osimis S.A., Belgium * Copyright (C) 2021-2024 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "ISceneLayer.h" #include <Compatibility.h> // For ORTHANC_OVERRIDE #include <deque> #include <set> namespace OrthancStone { /** * A "macro layer" is a group of sublayers that are handled as a * whole, and that share the same depth in the scene. **/ class MacroSceneLayer : public ISceneLayer { private: // A deque is used because we need to quickly add new layers, and // to randomly access the layers std::deque<ISceneLayer*> layers_; uint64_t revision_; std::set<size_t> recycledLayers_; void CheckInvariant() const; protected: void BumpRevision() { // this is *not* thread-safe!!! => (SJO) no problem, Stone assumes mono-threading revision_++; } public: MacroSceneLayer() : revision_(0) { } virtual ~MacroSceneLayer() { Clear(); } void Clear(); size_t AddLayer(ISceneLayer* layer); // takes ownership size_t GetSize() const { return layers_.size(); } void UpdateLayer(size_t index, ISceneLayer* layer); // takes ownership bool HasLayer(size_t index) const; void DeleteLayer(size_t index); const ISceneLayer& GetLayer(size_t i) const; virtual ISceneLayer* Clone() const ORTHANC_OVERRIDE; virtual Type GetType() const ORTHANC_OVERRIDE { return Type_Macro; } virtual void GetBoundingBox(Extent2D& target) const ORTHANC_OVERRIDE; virtual uint64_t GetRevision() const ORTHANC_OVERRIDE { return revision_; } }; }