Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/ArrowSceneLayer.cpp @ 1676:5e76d5e8167a
limit the amount of frames to be prefetched
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Mon, 23 Nov 2020 18:49:42 +0100 |
parents | ad9b425f27ae |
children | 9ac2a65d4172 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #include "ArrowSceneLayer.h" #include <boost/math/constants/constants.hpp> namespace OrthancStone { ArrowSceneLayer::ArrowSceneLayer(const ScenePoint2D& a, const ScenePoint2D& b) : a_(a), b_(b), thickness_(1.0), revision_(0), arrowLength_(10), // 10 pixels arrowAngle_(boost::math::constants::pi<double>() / 12.0) // 15 degrees { } ISceneLayer* ArrowSceneLayer::Clone() const { std::unique_ptr<ArrowSceneLayer> copy(new ArrowSceneLayer(a_, b_)); copy->color_ = color_; copy->thickness_ = thickness_; copy->arrowLength_ = arrowLength_; copy->arrowAngle_ = arrowAngle_; return copy.release(); } void ArrowSceneLayer::SetThickness(double thickness) { thickness_ = thickness; revision_ += 1; } void ArrowSceneLayer::SetColor(const Color& color) { color_ = color; revision_ += 1; } void ArrowSceneLayer::SetArrowLength(double length) { arrowLength_ = length; revision_ += 1; } void ArrowSceneLayer::SetArrowAngle(double angle) { arrowAngle_ = angle; revision_ += 1; } void ArrowSceneLayer::GetBoundingBox(Extent2D& target) const { target.Clear(); target.AddPoint(a_.GetX(), a_.GetY()); target.AddPoint(b_.GetX(), b_.GetY()); } }