view Framework/Viewport/WebGLViewport.h @ 1406:5d7ee14dc1eb

Mouse wheel handler is now OK in SDL and Wasm
author Benjamin Golinvaux <bgo@osimis.io>
date Thu, 30 Apr 2020 00:25:55 +0200
parents df8bf351c23f
children 6abd819aa534
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2020 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "WebAssemblyViewport.h"
#include "../OpenGL/WebAssemblyOpenGLContext.h"

namespace OrthancStone
{
  class WebGLViewport : public WebAssemblyViewport
  {
  private:
    OpenGL::WebAssemblyOpenGLContext  context_;
    
    WebGLViewport(const std::string& canvasId, bool enableEmscriptenMouseEvents);

  protected:
    virtual void Paint(ICompositor& compositor,
                       ViewportController& controller) ORTHANC_OVERRIDE;
    
    virtual void UpdateSize(ICompositor& compositor) ORTHANC_OVERRIDE;

  public:
    static boost::shared_ptr<WebGLViewport> Create(const std::string& canvasId, bool enableEmscriptenMouseEvents = true);

    virtual ~WebGLViewport();

    bool IsContextLost()
    {
      return context_.IsContextLost();
    } 
  };
}