Mercurial > hg > orthanc-stone
view Framework/Viewport/WebGLViewport.h @ 1406:5d7ee14dc1eb
Mouse wheel handler is now OK in SDL and Wasm
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Thu, 30 Apr 2020 00:25:55 +0200 |
parents | df8bf351c23f |
children | 6abd819aa534 |
line wrap: on
line source
/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "WebAssemblyViewport.h" #include "../OpenGL/WebAssemblyOpenGLContext.h" namespace OrthancStone { class WebGLViewport : public WebAssemblyViewport { private: OpenGL::WebAssemblyOpenGLContext context_; WebGLViewport(const std::string& canvasId, bool enableEmscriptenMouseEvents); protected: virtual void Paint(ICompositor& compositor, ViewportController& controller) ORTHANC_OVERRIDE; virtual void UpdateSize(ICompositor& compositor) ORTHANC_OVERRIDE; public: static boost::shared_ptr<WebGLViewport> Create(const std::string& canvasId, bool enableEmscriptenMouseEvents = true); virtual ~WebGLViewport(); bool IsContextLost() { return context_.IsContextLost(); } }; }