view Framework/OpenGL/IOpenGLContext.h @ 1406:5d7ee14dc1eb

Mouse wheel handler is now OK in SDL and Wasm
author Benjamin Golinvaux <bgo@osimis.io>
date Thu, 30 Apr 2020 00:25:55 +0200
parents 2d8ab34c8c91
children 5c96bf3f1d32
line wrap: on
line source

/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2020 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include <boost/noncopyable.hpp>

namespace OrthancStone
{
  namespace OpenGL
  {
    class IOpenGLContext : public boost::noncopyable
    {
    public:
      virtual ~IOpenGLContext()
      {
      }

      virtual bool IsContextLost() = 0;

      virtual void MakeCurrent() = 0;

      virtual void SwapBuffer() = 0;

      virtual unsigned int GetCanvasWidth() const = 0;

      virtual unsigned int GetCanvasHeight() const = 0;
    };
  }
}