Mercurial > hg > orthanc-stone
view Framework/Scene2DViewport/MeasureTool.h @ 1092:5a35688c4874
Added tag toa2019102301 for changeset 5a18e6a395bc
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Wed, 23 Oct 2019 15:34:58 +0200 |
parents | ac88989817e3 |
children | e713f1a99861 2d8ab34c8c91 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../Scene2D/PolylineSceneLayer.h" #include "../Scene2D/Scene2D.h" #include "../Scene2D/ScenePoint2D.h" #include "../Scene2D/TextSceneLayer.h" #include "../Scene2DViewport/PredeclaredTypes.h" #include "../Scene2DViewport/ViewportController.h" #include <boost/shared_ptr.hpp> #include <boost/weak_ptr.hpp> #include <vector> #include <cmath> namespace OrthancStone { class IFlexiblePointerTracker; class MeasureToolMemento; class MeasureTool : public IObserver { public: virtual ~MeasureTool(); /** Enabled tools are rendered in the scene. */ void Enable(); /** Disabled tools are not rendered in the scene. This is useful to be able to use them as their own memento in command stacks (when a measure tool creation command has been undone, the measure remains alive in the command object but is disabled so that it can be redone later on easily) */ void Disable(); /** This method is called when the scene transform changes. It allows to recompute the visual elements whose content depend upon the scene transform */ void OnSceneTransformChanged( const ViewportController::SceneTransformChanged& message); /** This function must be implemented by the measuring tool to return whether a given point in scene coords is close to the measuring tool. This is used for mouse hover highlighting. It is assumed that if the pointer position leads to this function returning true, then a click at that position will return a tracker to edit the measuring tool */ virtual bool HitTest(ScenePoint2D p) const = 0; /** This method must return a memento the captures the tool state (not including the highlighting state */ virtual boost::shared_ptr<MeasureToolMemento> GetMemento() const = 0; /** This method must apply the supplied memento (this requires RTTI to check the type) */ virtual void SetMemento(boost::shared_ptr<MeasureToolMemento>) = 0; /** This must create an edition tracker suitable for the supplied click position, or an empty pointer if no hit test (although this should have been checked first) */ virtual boost::shared_ptr<IFlexiblePointerTracker> CreateEditionTracker(const PointerEvent& e) = 0; /** Will change the measuring tool to provide visual feedback on the GUI element that is in the pointer hit zone */ virtual void Highlight(ScenePoint2D p) = 0; /** This function must reset the visual highlighted hot zone feedback */ virtual void ResetHighlightState() = 0; /** A description of the measuring tool, useful in debug logs */ virtual std::string GetDescription() = 0; protected: MeasureTool(MessageBroker& broker, boost::weak_ptr<ViewportController> controllerW); /** The measuring tool may exist in a standalone fashion, without any available scene (because the controller is dead or dying). This call allows to check before accessing the scene. */ bool IsSceneAlive() const; /** This is the meat of the tool: this method must [create (if needed) and] update the layers and their data according to the measure tool kind and current state. This is repeatedly called during user interaction */ virtual void RefreshScene() = 0; boost::shared_ptr<const ViewportController> GetController() const; boost::shared_ptr<ViewportController> GetController(); /** enabled_ is not accessible by subclasses because there is a state machine that we do not wanna mess with */ bool IsEnabled() const; private: boost::weak_ptr<ViewportController> controllerW_; bool enabled_; }; class MeasureToolMemento { public: virtual ~MeasureToolMemento() {}; }; } //extern void TrackerSample_SetInfoDisplayMessage( // std::string key, std::string value);