Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/TextureBaseSceneLayer.h @ 2104:5653b6335642
migration to UCLouvain servers
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 22 Nov 2023 07:43:13 +0100 |
parents | 07964689cb0b |
children | c23eef785569 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2023 Osimis S.A., Belgium * Copyright (C) 2021-2023 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "ISceneLayer.h" #include "../Toolbox/AffineTransform2D.h" #include "../Toolbox/CoordinateSystem3D.h" #include <Compatibility.h> #include <Images/ImageAccessor.h> namespace OrthancStone { class TextureBaseSceneLayer : public ISceneLayer { private: std::unique_ptr<Orthanc::ImageAccessor> texture_; double originX_; double originY_; double pixelSpacingX_; double pixelSpacingY_; double angle_; bool isLinearInterpolation_; bool flipX_; bool flipY_; uint64_t revision_; std::unique_ptr<AffineTransform2D> transform_; // Manually-specified transformation void CheckNoManualTransform() const; protected: void SetTexture(Orthanc::ImageAccessor* texture); void IncrementRevision() { revision_++; } void CopyParameters(const TextureBaseSceneLayer& other); public: TextureBaseSceneLayer(); // Center of the top-left pixel void SetOrigin(double x, double y); void SetPixelSpacing(double sx, double sy); // In radians void SetAngle(double angle); void SetFlipX(bool flip); void SetFlipY(bool flip); double GetOriginX() const { return originX_; } double GetOriginY() const { return originY_; } double GetPixelSpacingX() const { return pixelSpacingX_; } double GetPixelSpacingY() const { return pixelSpacingY_; } double GetAngle() const { return angle_; } bool IsFlipX() const { return flipX_; } bool IsFlipY() const { return flipY_; } bool IsLinearInterpolation() const { return isLinearInterpolation_; } void SetLinearInterpolation(bool isLinearInterpolation); bool HasTexture() const { return (texture_.get() != NULL); } const Orthanc::ImageAccessor& GetTexture() const; void SetTransform(const AffineTransform2D& transform); void ClearTransform(); /** * Initialize a transform that maps a texture slice in 3D, to a * cutting plane (the cutting plane should be parallel to the 3D * slice). The "pixelOffsetX/Y" must take pixel spacing into * account. This method automatically converts from voxel centers * (3D) to pixel corners (2D). **/ void SetCuttingPlaneTransform(const CoordinateSystem3D& cuttingPlane, const Vector& origin, // coordinates of the center of the voxel const Vector& pixelOffsetX, // 3D offset from (0,0) voxel to (1,0) voxel const Vector& pixelOffsetY); // 3D offset from (0,0) voxel to (0,1) voxel AffineTransform2D GetTransform() const; virtual void GetBoundingBox(Extent2D& target) const ORTHANC_OVERRIDE; virtual uint64_t GetRevision() const ORTHANC_OVERRIDE { return revision_; } }; }