view Framework/Scene2D/LookupTableTextureSceneLayer.h @ 768:55411e7da2f7

LookupTableTextureSceneLayer
author Sebastien Jodogne <s.jodogne@gmail.com>
date Thu, 23 May 2019 20:04:33 +0200
parents
children 4ba8892870a2
line wrap: on
line source

/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "TextureBaseSceneLayer.h"

namespace OrthancStone
{
  class LookupTableTextureSceneLayer : public TextureBaseSceneLayer
  {
  private:
    ImageWindowing        windowing_;
    float                 minValue_;
    float                 maxValue_;
    std::vector<uint8_t>  lut_;

  public:
    // The pixel format must be "Flot32"
    LookupTableTextureSceneLayer(const Orthanc::ImageAccessor& texture);

    void SetLookupTableGrayscale(float alpha);
    
    void SetLookupTableRgb(const std::vector<uint8_t>& lut,
                           float alpha);

    void SetLookupTableRgb(const std::string& lut,
                           float alpha);

    void SetLookupTable(const std::vector<uint8_t>& lut);

    void SetLookupTable(const std::string& lut);

    void SetRange(float minValue,
                  float maxValue);
    
    void FitRange();

    float GetMinValue() const
    {
      return minValue_;
    }

    float GetMaxValue() const
    {
      return maxValue_;
    }

    const std::vector<uint8_t>& GetLookupTable() const
    {
      return lut_;
    }

    virtual ISceneLayer* Clone() const;

    virtual Type GetType() const
    {
      return Type_LookupTableTexture;
    }
  };
}