Mercurial > hg > orthanc-stone
view Framework/Viewport/IViewport.h @ 590:5430bcffba57
FloatTextureSceneLayer
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 26 Apr 2019 11:33:57 +0200 |
parents | 3b4df9925db6 |
children | 42dadae61fa9 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "IStatusBar.h" #include "../StoneEnumerations.h" #include "../Messages/IObservable.h" #include <Core/Images/ImageAccessor.h> #include "../Viewport/IMouseTracker.h" // only to get the "Touch" definition namespace OrthancStone { class IWidget; // Forward declaration class IViewport : public IObservable { public: typedef OriginMessage<MessageType_ViewportChanged, IViewport> ViewportChangedMessage; IViewport(MessageBroker& broker) : IObservable(broker) { } virtual ~IViewport() { } virtual void FitContent() = 0; virtual void SetStatusBar(IStatusBar& statusBar) = 0; virtual void SetSize(unsigned int width, unsigned int height) = 0; // The function returns "true" iff. a new frame was rendered virtual bool Render(Orthanc::ImageAccessor& surface) = 0; virtual void MouseDown(MouseButton button, int x, int y, KeyboardModifiers modifiers, const std::vector<Touch>& touches) = 0; virtual void MouseUp() = 0; virtual void MouseMove(int x, int y, const std::vector<Touch>& displayTouches) = 0; virtual void MouseEnter() = 0; virtual void MouseLeave() = 0; virtual void MouseWheel(MouseWheelDirection direction, int x, int y, KeyboardModifiers modifiers) = 0; virtual void KeyPressed(KeyboardKeys key, char keyChar, KeyboardModifiers modifiers) = 0; virtual bool HasAnimation() = 0; virtual void DoAnimation() = 0; // Should only be called from IWidget // TODO Why should this be virtual? virtual void NotifyContentChanged() { EmitMessage(ViewportChangedMessage(*this)); } }; }