Mercurial > hg > orthanc-stone
view Framework/OpenGL/OpenGLProgram.cpp @ 590:5430bcffba57
FloatTextureSceneLayer
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 26 Apr 2019 11:33:57 +0200 |
parents | fadacfbf5538 |
children | 1091b2adeb5a |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "OpenGLProgram.h" #include "OpenGLShader.h" #include <Core/OrthancException.h> namespace OrthancStone { namespace OpenGL { OpenGLProgram::OpenGLProgram() { program_ = glCreateProgram(); if (program_ == 0) { throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError, "Cannot create an OpenGL program"); } } OpenGLProgram::~OpenGLProgram() { assert(program_ != 0); glDeleteProgram(program_); } void OpenGLProgram::Use() { glUseProgram(program_); } void OpenGLProgram::CompileShaders(const std::string& vertexCode, const std::string& fragmentCode) { assert(program_ != 0); OpenGLShader vertexShader(GL_VERTEX_SHADER, vertexCode); OpenGLShader fragmentShader(GL_FRAGMENT_SHADER, fragmentCode); glAttachShader(program_, vertexShader.Release()); glAttachShader(program_, fragmentShader.Release()); glLinkProgram(program_); glValidateProgram(program_); } GLint OpenGLProgram::GetUniformLocation(const std::string& name) { GLint location = glGetUniformLocation(program_, name.c_str()); if (location == -1) { throw Orthanc::OrthancException(Orthanc::ErrorCode_InexistentItem, "Inexistent uniform variable in shader: " + name); } else { return location; } } GLint OpenGLProgram::GetAttributeLocation(const std::string& name) { GLint location = glGetAttribLocation(program_, name.c_str()); if (location == -1) { throw Orthanc::OrthancException(Orthanc::ErrorCode_InexistentItem, "Inexistent attribute in shader: " + name); } else { return location; } } } }