Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/Internals/OpenGLTextRenderer.h @ 2123:538c7b7c6e46 deep-learning
integration mainline->deep-learning
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 22 Mar 2024 16:11:42 +0100 |
parents | c23eef785569 |
children | 16c01cc201e7 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2024 Osimis S.A., Belgium * Copyright (C) 2021-2024 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "CompositorHelper.h" #include "OpenGLTextProgram.h" namespace OrthancStone { namespace Internals { class OpenGLTextRenderer : public CompositorHelper::ILayerRenderer { private: OpenGL::IOpenGLContext& context_; OpenGLTextProgram& program_; const GlyphTextureAlphabet& alphabet_; OpenGL::OpenGLTexture& texture_; std::unique_ptr<OpenGLTextProgram::Data> data_; void LoadLayer(const TextSceneLayer& layer); public: OpenGLTextRenderer(OpenGL::IOpenGLContext& context, OpenGLTextProgram& program, const GlyphTextureAlphabet& alphabet, OpenGL::OpenGLTexture& texture, const TextSceneLayer& layer); virtual void Render(const AffineTransform2D& transform, unsigned int canvasWidth, unsigned int canvasHeight) ORTHANC_OVERRIDE; virtual void Update(const ISceneLayer& layer) ORTHANC_OVERRIDE; }; } }