Mercurial > hg > orthanc-stone
view OrthancStone/Resources/Graveyard/RTStructTentativeReimplementation-BGO/DicomStructureSetUtils.h @ 2123:538c7b7c6e46 deep-learning
integration mainline->deep-learning
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Fri, 22 Mar 2024 16:11:42 +0100 |
parents | c23eef785569 |
children | 16c01cc201e7 |
line wrap: on
line source
/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2024 Osimis S.A., Belgium * Copyright (C) 2021-2024 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include <vector> #include <utility> #include "../Scene2D/ScenePoint2D.h" #include "../Toolbox/LinearAlgebra.h" namespace OrthancStone { /** Internal */ struct RtStructRectangleInSlab { double xmin, xmax, ymin, ymax; }; typedef std::vector<RtStructRectangleInSlab> RtStructRectanglesInSlab; enum RectangleBoundaryKind { RectangleBoundaryKind_Start, RectangleBoundaryKind_End }; #if 0 /** Internal */ void PartitionRectangleList(std::vector< std::vector<size_t> > & sets, const std::vector<RtStructRectanglesInSlab>); #endif /** Internal */ void ConvertListOfSlabsToSegments(std::vector< std::pair<ScenePoint2D, ScenePoint2D> >& segments, const std::vector<RtStructRectanglesInSlab>& slabCuts, const size_t totalRectCount); /** Internal */ void AddSlabBoundaries(std::vector<std::pair<double, RectangleBoundaryKind> >& boundaries, const std::vector<RtStructRectanglesInSlab>& slabCuts, size_t iSlab); /** Internal */ void ProcessBoundaryList(std::vector< std::pair<ScenePoint2D, ScenePoint2D> >& segments, const std::vector<std::pair<double, RectangleBoundaryKind> >& boundaries, double y); }