Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/PanSceneTracker.cpp @ 1640:52b8b96cb55f
cleaning namespaces
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 10 Nov 2020 16:55:22 +0100 |
parents | 874e178f34e9 |
children | 9ac2a65d4172 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #include "PanSceneTracker.h" #include "../Viewport/IViewport.h" #include "../Scene2DViewport/ViewportController.h" #include <memory> namespace OrthancStone { PanSceneTracker::PanSceneTracker(boost::weak_ptr<IViewport> viewport, const PointerEvent& event) : OneGesturePointerTracker(viewport) { std::unique_ptr<IViewport::ILock> lock(GetViewportLock()); originalSceneToCanvas_ = lock->GetController().GetSceneToCanvasTransform(); originalCanvasToScene_ = lock->GetController().GetCanvasToSceneTransform(); pivot_ = event.GetMainPosition().Apply(originalCanvasToScene_); } void PanSceneTracker::PointerMove(const PointerEvent& event) { ScenePoint2D p = event.GetMainPosition().Apply(originalCanvasToScene_); std::unique_ptr<IViewport::ILock> lock(GetViewportLock()); lock->GetController().SetSceneToCanvasTransform( AffineTransform2D::Combine( originalSceneToCanvas_, AffineTransform2D::CreateOffset(p.GetX() - pivot_.GetX(), p.GetY() - pivot_.GetY()))); lock->Invalidate(); } void PanSceneTracker::Cancel() { std::unique_ptr<IViewport::ILock> lock(GetViewportLock()); lock->GetController().SetSceneToCanvasTransform(originalSceneToCanvas_); } }