Mercurial > hg > orthanc-stone
view Platforms/Wasm/default-library.js @ 632:500c3f70b6c2
- Added a ClearAllChains method to PolylineSceneLayer --> revision must change
when calling it ==> BumpRevision has been added to base class
- Added some docs
= Added GetMinDepth + GetMaxDepth to Scene2D (to alleviate the need for app-
specific "Z depth registry" : clients may simply add a new layer on top or at
the bottom of the existing layer set.
- Added the line tracker measurement tools, commands and trackers. Generic base
classes + Line measure
- started work on the line measure handles
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Thu, 09 May 2019 10:41:31 +0200 |
parents | 70992b38aa8a |
children |
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// this file contains the JS method you want to expose to C++ code mergeInto(LibraryManager.library, { ScheduleWebViewportRedrawFromCpp: function(cppViewportHandle) { window.ScheduleWebViewportRedraw(cppViewportHandle); }, CreateWasmViewportFromCpp: function(htmlCanvasId) { return window.CreateWasmViewport(htmlCanvasId); }, // each time the StoneApplication updates its status, it may signal it // through this method. i.e, to change the status of a button in the web interface UpdateStoneApplicationStatusFromCppWithString: function(statusUpdateMessage) { var statusUpdateMessage_ = UTF8ToString(statusUpdateMessage); window.UpdateWebApplicationWithString(statusUpdateMessage_); }, // same, but with a serialized message UpdateStoneApplicationStatusFromCppWithSerializedMessage: function(statusUpdateMessage) { var statusUpdateMessage_ = UTF8ToString(statusUpdateMessage); window.UpdateWebApplicationWithSerializedMessage(statusUpdateMessage_); }, // These functions are called from C++ (through an extern declaration) // and call the standard logger that, here, routes to the console. stone_console_error : function(message) { var text = UTF8ToString(message); window.errorFromCpp(text); }, stone_console_warning : function(message) { var text = UTF8ToString(message); window.warningFromCpp(text); }, stone_console_info: function(message) { var text = UTF8ToString(message); window.infoFromCpp(text); }, stone_console_trace : function(message) { var text = UTF8ToString(message); window.debugFromCpp(text); } });