Mercurial > hg > orthanc-stone
view Framework/Widgets/IWorldSceneInteractor.h @ 632:500c3f70b6c2
- Added a ClearAllChains method to PolylineSceneLayer --> revision must change
when calling it ==> BumpRevision has been added to base class
- Added some docs
= Added GetMinDepth + GetMaxDepth to Scene2D (to alleviate the need for app-
specific "Z depth registry" : clients may simply add a new layer on top or at
the bottom of the existing layer set.
- Added the line tracker measurement tools, commands and trackers. Generic base
classes + Line measure
- started work on the line measure handles
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Thu, 09 May 2019 10:41:31 +0200 |
parents | 3b4df9925db6 |
children | 4f2416d519b4 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "IWorldSceneMouseTracker.h" #include "../Toolbox/ViewportGeometry.h" #include "../StoneEnumerations.h" #include "../Viewport/IStatusBar.h" namespace OrthancStone { class WorldSceneWidget; class IWorldSceneInteractor : public boost::noncopyable { public: virtual ~IWorldSceneInteractor() { } virtual IWorldSceneMouseTracker* CreateMouseTracker(WorldSceneWidget& widget, const ViewportGeometry& view, MouseButton button, KeyboardModifiers modifiers, int viewportX, int viewportY, double x, double y, IStatusBar* statusBar, const std::vector<Touch>& touches) = 0; virtual void MouseOver(CairoContext& context, WorldSceneWidget& widget, const ViewportGeometry& view, double x, double y, IStatusBar* statusBar) = 0; virtual void MouseWheel(WorldSceneWidget& widget, MouseWheelDirection direction, KeyboardModifiers modifiers, IStatusBar* statusBar) = 0; virtual void KeyPressed(WorldSceneWidget& widget, KeyboardKeys key, char keyChar, KeyboardModifiers modifiers, IStatusBar* statusBar) = 0; }; }