view Framework/Viewport/IViewport.h @ 1327:4f8db2d202c8 broker

OrthancSeriesProgressiveLoader now has two modes that can be selected at object creation : - progressive (will first load jpeg50, then jpeg90 then PAM) - non-progressive (will directly load PAM (uncompressed)) Please note that the slice loading order remains dynamic and depending upon the slice that the client code wishes to extract from the volume.
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 25 Mar 2020 14:34:27 +0100
parents fef1ec42a7db
children
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2020 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/

#pragma once

#include "../Scene2D/ICompositor.h"
#include "../Scene2DViewport/ViewportController.h"

namespace OrthancStone
{
  /**
   * Class that combines a Scene2D with a canvas where to draw the
   * scene. A call to "Refresh()" will update the content of the
   * canvas. A "IViewport" can possibly be accessed from several
   * threads depending on the rendering back-end (e.g. in SDL or Qt):
   * The "ILock" subclass implements the locking mechanism to modify
   * the content of the scene. 
   *
   * NB: The lock must be a "recursive_mutex", as the viewport
   * controller can lock it a second time (TODO - Why so?).
   **/  
  class IViewport : public boost::noncopyable
  {
  public:
    class ILock : public boost::noncopyable
    {
    public:
      virtual ~ILock()
      {
      }

      virtual bool HasCompositor() const = 0;

      /**
      Do not store the result! Only access the compositor interface through
      the lock.
      */
      virtual ICompositor& GetCompositor() = 0;

      /**
      Do not store the result! Only access the compositor interface through
      the lock.
      */
      virtual ViewportController& GetController() = 0;

      virtual void Invalidate() = 0;
    };   
    
    virtual ~IViewport()
    {
    }

    virtual ILock* Lock() = 0;
  };
}