view Framework/Toolbox/TextRenderer.cpp @ 1327:4f8db2d202c8 broker

OrthancSeriesProgressiveLoader now has two modes that can be selected at object creation : - progressive (will first load jpeg50, then jpeg90 then PAM) - non-progressive (will directly load PAM (uncompressed)) Please note that the slice loading order remains dynamic and depending upon the slice that the client code wishes to extract from the volume.
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 25 Mar 2020 14:34:27 +0100
parents 8a0a62189f46
children 30deba7bc8e2
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2020 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#include "TextRenderer.h"

#include "../Scene2D/CairoCompositor.h"
#include "../Scene2D/ColorTextureSceneLayer.h"
#include "../Scene2D/FloatTextureSceneLayer.h"
#include "../Scene2D/TextSceneLayer.h"
#include "../Fonts/GlyphBitmapAlphabet.h"
#include "../Fonts/FontRenderer.h"
#include <Core/Images/PngWriter.h>
#include <Core/Toolbox.h>

#include "Core/Images/Image.h"
#include "Core/Images/ImageProcessing.h"

namespace OrthancStone
{
  Orthanc::ImageAccessor* TextRenderer::Render(Orthanc::EmbeddedResources::FileResourceId font,
                                               unsigned int fontSize,
                                               const std::string& utf8String
                                               )
  {
    FontRenderer renderer;
    renderer.LoadFont(font, fontSize);

    // add each char to be rendered to the alphabet
    std::unique_ptr<GlyphBitmapAlphabet> alphabet(new GlyphBitmapAlphabet);

    size_t posInString = 0;
    uint32_t unicode;
    size_t utf8CharLength;

    while (posInString < utf8String.size())
    {
      Orthanc::Toolbox::Utf8ToUnicodeCharacter(unicode, utf8CharLength, utf8String, posInString);
      alphabet->AddUnicodeCharacter(renderer, unicode);
      posInString += utf8CharLength;
    }


    std::unique_ptr<Orthanc::ImageAccessor> renderedText(alphabet->RenderText(utf8String));

    // add a blank line on top of the text (to improve bilinear filtering of the topmost line)
    std::unique_ptr<Orthanc::Image> renderedTextExtended(new Orthanc::Image(renderedText->GetFormat(), renderedText->GetWidth(), renderedText->GetHeight() + 1, true));

    Orthanc::ImageAccessor textRegion;
    Orthanc::ImageAccessor firstLineRegion;

    renderedTextExtended->GetRegion(firstLineRegion, 0, 0, renderedText->GetWidth(), 1);
    Orthanc::ImageProcessing::Set(firstLineRegion, 0);

    renderedTextExtended->GetRegion(textRegion, 0, 1, renderedText->GetWidth(), renderedText->GetHeight());
    Orthanc::ImageProcessing::Copy(textRegion, *renderedText);

    return renderedTextExtended.release();
  }


  Orthanc::ImageAccessor* TextRenderer::RenderWithAlpha(Orthanc::EmbeddedResources::FileResourceId resource,
                                                        unsigned int fontSize,
                                                        const std::string& utf8String,
                                                        uint8_t foreground)
  {
    std::unique_ptr<Orthanc::ImageAccessor> renderedText8(Render(resource, fontSize, utf8String));
    std::unique_ptr<Orthanc::Image> target(new Orthanc::Image(Orthanc::PixelFormat_RGBA32, renderedText8->GetWidth(), renderedText8->GetHeight(), true));

    Orthanc::ImageProcessing::Set(*target, foreground, foreground, foreground, *renderedText8);
    return target.release();
  }


  // currently disabled because the background is actually not transparent once we use the Cairo Compositor !
  //
  //  // renders text in color + a border with alpha in a RGBA32 image
  //  Orthanc::ImageAccessor* TextRenderer::RenderWithAlpha(Orthanc::EmbeddedResources::FileResourceId resource,
  //                                                        unsigned int fontSize,
  //                                                        const std::string& utf8String,
  //                                                        uint8_t foreground,
  //                                                        uint8_t borderColor)
  //  {
  //    std::unique_ptr<Orthanc::ImageAccessor> renderedBorderAlpha(RenderWithAlpha(resource, fontSize, utf8String, borderColor));
  //    std::unique_ptr<Orthanc::ImageAccessor> renderedTextAlpha(RenderWithAlpha(resource, fontSize, utf8String, foreground));

  //    unsigned int textWidth = renderedBorderAlpha->GetWidth();
  //    unsigned int textHeight = renderedBorderAlpha->GetHeight();

  //    Scene2D targetScene;
  //    std::unique_ptr<ColorTextureSceneLayer> borderLayerLeft(new ColorTextureSceneLayer(*renderedBorderAlpha));
  //    std::unique_ptr<ColorTextureSceneLayer> borderLayerRight(new ColorTextureSceneLayer(*renderedBorderAlpha));
  //    std::unique_ptr<ColorTextureSceneLayer> borderLayerTop(new ColorTextureSceneLayer(*renderedBorderAlpha));
  //    std::unique_ptr<ColorTextureSceneLayer> borderLayerBottom(new ColorTextureSceneLayer(*renderedBorderAlpha));
  //    std::unique_ptr<ColorTextureSceneLayer> textLayerCenter(new ColorTextureSceneLayer(*renderedTextAlpha));

  //    borderLayerLeft->SetOrigin(0, 1);
  //    borderLayerRight->SetOrigin(2, 1);
  //    borderLayerTop->SetOrigin(1, 0);
  //    borderLayerBottom->SetOrigin(1, 2);
  //    textLayerCenter->SetOrigin(1, 1);
  //    targetScene.SetLayer(1, borderLayerLeft.release());
  //    targetScene.SetLayer(2, borderLayerRight.release());
  //    targetScene.SetLayer(3, borderLayerTop.release());
  //    targetScene.SetLayer(4, borderLayerBottom.release());
  //    targetScene.SetLayer(5, textLayerCenter.release());

  //    targetScene.FitContent(textWidth + 2, textHeight + 2);
  //    CairoCompositor compositor(targetScene, textWidth + 2, textHeight + 2);
  //    compositor.Refresh();

  //    Orthanc::ImageAccessor canvas;
  //    compositor.GetCanvas().GetReadOnlyAccessor(canvas);

  //    std::unique_ptr<Orthanc::Image> output(new Orthanc::Image(Orthanc::PixelFormat_RGBA32, canvas.GetWidth(), canvas.GetHeight(), false));
  //    Orthanc::ImageProcessing::Convert(*output, canvas);
  //    return output.release();
  //  }
}