view Framework/Toolbox/SlicesSorter.h @ 1327:4f8db2d202c8 broker

OrthancSeriesProgressiveLoader now has two modes that can be selected at object creation : - progressive (will first load jpeg50, then jpeg90 then PAM) - non-progressive (will directly load PAM (uncompressed)) Please note that the slice loading order remains dynamic and depending upon the slice that the client code wishes to extract from the volume.
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 25 Mar 2020 14:34:27 +0100
parents 7ec8fea061b9
children 30deba7bc8e2
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2020 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "CoordinateSystem3D.h"

#include <Core/IDynamicObject.h>

namespace OrthancStone
{
  // TODO - Rename this as "PlanesSorter"
  class SlicesSorter : public boost::noncopyable
  {
  private:
    class SliceWithDepth;
    struct Comparator;

    typedef std::vector<SliceWithDepth*>  Slices;

    Slices  slices_;
    bool    hasNormal_;
    
    const SliceWithDepth& GetSlice(size_t i) const;
    
    void SetNormal(const Vector& normal);
    
    void SortInternal();

    void FilterNormal(const Vector& normal);
    
    bool SelectNormal(Vector& normal) const;

  public:
    SlicesSorter() : hasNormal_(false)
    {
    }

    ~SlicesSorter();
    
    void Reserve(size_t count)
    {
      slices_.reserve(count);
    }

    void AddSlice(const CoordinateSystem3D& plane)
    {
      AddSlice(plane, NULL);
    }

    void AddSlice(const CoordinateSystem3D& plane,
                  Orthanc::IDynamicObject* payload);  // Takes ownership

    size_t GetSlicesCount() const
    {
      return slices_.size();
    }

    const CoordinateSystem3D& GetSliceGeometry(size_t i) const;

    bool HasSlicePayload(size_t i) const;
    
    const Orthanc::IDynamicObject& GetSlicePayload(size_t i) const;

    // WARNING - Apply the sorting algorithm can reduce the number of
    // slices. This is notably the case if all the slices are not
    // parallel to the reference normal that will be selected.
    bool Sort();

    // TODO - Remove this
    bool LookupClosestSlice(size_t& index,
                            double& distance,
                            const CoordinateSystem3D& slice) const;

    // WARNING - The slices must have been sorted before calling this method
    bool ComputeSpacingBetweenSlices(double& spacing /* out */) const;

    // WARNING - The slices must have been sorted before calling this method
    bool AreAllSlicesDistinct() const;
  };
}