view Framework/Toolbox/CoordinateSystem3D.h @ 1327:4f8db2d202c8 broker

OrthancSeriesProgressiveLoader now has two modes that can be selected at object creation : - progressive (will first load jpeg50, then jpeg90 then PAM) - non-progressive (will directly load PAM (uncompressed)) Please note that the slice loading order remains dynamic and depending upon the slice that the client code wishes to extract from the volume.
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 25 Mar 2020 14:34:27 +0100
parents 7ec8fea061b9
children 30deba7bc8e2
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2020 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "LinearAlgebra.h"
#include "../Scene2D/ScenePoint2D.h"

#include <Plugins/Samples/Common/IDicomDataset.h>

#include <iosfwd>

namespace OrthancStone
{
  // Geometry of a 3D plane
  class CoordinateSystem3D
  {
  private:
    Vector    origin_;
    Vector    normal_;
    Vector    axisX_;
    Vector    axisY_;
    double    d_;

    void CheckAndComputeNormal();

    void Setup(const std::string& imagePositionPatient,
               const std::string& imageOrientationPatient);

    void SetupCanonical();

    double GetOffset() const;

  public:
    CoordinateSystem3D()
    {
      SetupCanonical();
    }

    friend std::ostream& operator<< (std::ostream& s, const CoordinateSystem3D& that);

    CoordinateSystem3D(const Vector& origin,
                       const Vector& axisX,
                       const Vector& axisY);

    CoordinateSystem3D(const OrthancPlugins::IDicomDataset& dicom);

    CoordinateSystem3D(const std::string& imagePositionPatient,
                       const std::string& imageOrientationPatient)
    {
      Setup(imagePositionPatient, imageOrientationPatient);
    }

    CoordinateSystem3D(const Orthanc::DicomMap& dicom);

    const Vector& GetNormal() const
    {
      return normal_;
    }

    const Vector& GetOrigin() const
    {
      return origin_;
    }

    const Vector& GetAxisX() const
    {
      return axisX_;
    }

    const Vector& GetAxisY() const
    {
      return axisY_;
    }

    void SetOrigin(const Vector& origin);

    Vector MapSliceToWorldCoordinates(double x,
                                      double y) const;
    
    Vector MapSliceToWorldCoordinates(const ScenePoint2D& p) const
    {
      return MapSliceToWorldCoordinates(p.GetX(), p.GetY());
    }
    
    double ProjectAlongNormal(const Vector& point) const;

    void ProjectPoint(double& offsetX,
                      double& offsetY,
                      const Vector& point) const;

    ScenePoint2D ProjectPoint(const Vector& point) const
    {
      double x, y;
      ProjectPoint(x, y, point);
      return ScenePoint2D(x, y);
    }

    /*
    Alternated faster implementation (untested yet)
    */
    void ProjectPoint2(double& offsetX, 
                       double& offsetY, 
                       const Vector& point) const;

    bool IntersectSegment(Vector& p,
                          const Vector& edgeFrom,
                          const Vector& edgeTo) const;

    bool IntersectLine(Vector& p,
                       const Vector& origin,
                       const Vector& direction) const;

    // Returns "false" is the two planes are not parallel
    static bool ComputeDistance(double& distance,
                                const CoordinateSystem3D& a,
                                const CoordinateSystem3D& b);

    // Normalize a cutting plane so that the origin (0,0,0) of the 3D
    // world is mapped to the origin of its (x,y) coordinate system
    static CoordinateSystem3D NormalizeCuttingPlane(const CoordinateSystem3D& plane);
  };
}