view Framework/Toolbox/AffineTransform2D.cpp @ 1327:4f8db2d202c8 broker

OrthancSeriesProgressiveLoader now has two modes that can be selected at object creation : - progressive (will first load jpeg50, then jpeg90 then PAM) - non-progressive (will directly load PAM (uncompressed)) Please note that the slice loading order remains dynamic and depending upon the slice that the client code wishes to extract from the volume.
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 25 Mar 2020 14:34:27 +0100
parents 7ec8fea061b9
children 30deba7bc8e2
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2020 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#include "AffineTransform2D.h"

#include "ImageGeometry.h"

#include <Core/Logging.h>
#include <Core/OrthancException.h>

namespace OrthancStone
{
  AffineTransform2D::AffineTransform2D() :
    matrix_(LinearAlgebra::IdentityMatrix(3))
  {
  }

  
  AffineTransform2D::AffineTransform2D(const Matrix& m)
  {
    if (m.size1() != 3 ||
        m.size2() != 3)
    {
      throw Orthanc::OrthancException(Orthanc::ErrorCode_IncompatibleImageSize);
    }

    if (!LinearAlgebra::IsCloseToZero(m(2, 0)) ||
        !LinearAlgebra::IsCloseToZero(m(2, 1)) ||
        LinearAlgebra::IsCloseToZero(m(2, 2)))
    {
      LOG(ERROR) << "Cannot setup an AffineTransform2D with perspective effects";
      throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange);
    }

    matrix_ = m / m(2, 2);
  }
    

  void AffineTransform2D::Apply(double& x /* inout */,
                                double& y /* inout */) const
  {
    Vector p;
    LinearAlgebra::AssignVector(p, x, y, 1);

    Vector q = LinearAlgebra::Product(matrix_, p);

    if (!LinearAlgebra::IsNear(q[2], 1.0))
    {
      throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError);
    }
    else
    {
      x = q[0];
      y = q[1];
    }
  }


  void AffineTransform2D::Apply(Orthanc::ImageAccessor& target,
                                const Orthanc::ImageAccessor& source,
                                ImageInterpolation interpolation,
                                bool clear) const
  {
    assert(LinearAlgebra::IsNear(matrix_(2, 0), 0) &&
           LinearAlgebra::IsNear(matrix_(2, 1), 0) &&
           LinearAlgebra::IsNear(matrix_(2, 2), 1));

    ApplyAffineTransform(target, source,
                         matrix_(0, 0), matrix_(0, 1), matrix_(0, 2),
                         matrix_(1, 0), matrix_(1, 1), matrix_(1, 2),
                         interpolation, clear);
  }


  void AffineTransform2D::ConvertToOpenGLMatrix(float target[16],
                                                unsigned int canvasWidth,
                                                unsigned int canvasHeight) const
  {
    const AffineTransform2D t = AffineTransform2D::Combine(
      CreateOpenGLClipspace(canvasWidth, canvasHeight), *this);
    
    const Matrix source = t.GetHomogeneousMatrix();
  
    if (source.size1() != 3 ||
        source.size2() != 3)
    {
      throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError);
    }

    // "z" must be in the [-1,1] range, otherwise the texture does not show up
    float z = 0;

    // Embed the 3x3 affine transform of the 2D plane into a 4x4
    // matrix (3D) for OpenGL. The matrix must be transposed.

    target[0] = static_cast<float>(source(0, 0)); 
    target[1] = static_cast<float>(source(1, 0)); 
    target[2] = 0; 
    target[3] = static_cast<float>(source(2, 0));
    target[4] = static_cast<float>(source(0, 1)); 
    target[5] = static_cast<float>(source(1, 1));
    target[6] = 0;
    target[7] = static_cast<float>(source(2, 1));
    target[8] = 0; 
    target[9] = 0; 
    target[10] = -1; 
    target[11] = 0;
    target[12] = static_cast<float>(source(0, 2)); 
    target[13] = static_cast<float>(source(1, 2));
    target[14] = -z;
    target[15] = static_cast<float>(source(2, 2));
  }


  double AffineTransform2D::ComputeZoom() const
  {
    // Compute the length of the (0,0)-(1,1) diagonal (whose
    // length is sqrt(2)) instead of the (0,0)-(1,0) unit segment,
    // in order to cope with possible anisotropic zooming
        
    double x1 = 0;
    double y1 = 0;
    Apply(x1, y1);

    double x2 = 1;
    double y2 = 1;
    Apply(x2, y2);

    double dx = x2 - x1;
    double dy = y2 - y1;

    double zoom = sqrt(dx * dx + dy * dy) / sqrt(2.0);

    if (LinearAlgebra::IsCloseToZero(zoom))
    {
      return 1;  // Default value if transform is ill-conditioned 
    }
    else
    {
      return zoom;
    }
  }    


  AffineTransform2D AffineTransform2D::Invert(const AffineTransform2D& a)
  {
    AffineTransform2D t;
    LinearAlgebra::InvertMatrix(t.matrix_, a.matrix_);
    return t;
  }


  AffineTransform2D AffineTransform2D::Combine(const AffineTransform2D& a,
                                               const AffineTransform2D& b)
  {
    return AffineTransform2D(LinearAlgebra::Product(a.GetHomogeneousMatrix(),
                                                    b.GetHomogeneousMatrix()));
  }
  
      
  AffineTransform2D AffineTransform2D::Combine(const AffineTransform2D& a,
                                               const AffineTransform2D& b,
                                               const AffineTransform2D& c)
  {
    return AffineTransform2D(LinearAlgebra::Product(a.GetHomogeneousMatrix(),
                                                    b.GetHomogeneousMatrix(),
                                                    c.GetHomogeneousMatrix()));
  }
  
      
  AffineTransform2D AffineTransform2D::Combine(const AffineTransform2D& a,
                                               const AffineTransform2D& b,
                                               const AffineTransform2D& c,
                                               const AffineTransform2D& d)
  {
    return AffineTransform2D(LinearAlgebra::Product(a.GetHomogeneousMatrix(),
                                                    b.GetHomogeneousMatrix(),
                                                    c.GetHomogeneousMatrix(),
                                                    d.GetHomogeneousMatrix()));
  }
  
  AffineTransform2D AffineTransform2D::Combine(const AffineTransform2D& a,
                                               const AffineTransform2D& b,
                                               const AffineTransform2D& c,
                                               const AffineTransform2D& d,
                                               const AffineTransform2D& e)
  {
    return AffineTransform2D(LinearAlgebra::Product(a.GetHomogeneousMatrix(),
                                                    b.GetHomogeneousMatrix(),
                                                    c.GetHomogeneousMatrix(),
                                                    d.GetHomogeneousMatrix(),
                                                    e.GetHomogeneousMatrix()));
  }

  AffineTransform2D AffineTransform2D::CreateOffset(double dx,
                                                    double dy)
  {
    AffineTransform2D t;
    t.matrix_(0, 2) = dx;
    t.matrix_(1, 2) = dy;
      
    return t;
  }
  

  AffineTransform2D AffineTransform2D::CreateScaling(double sx,
                                                     double sy)
  {
    AffineTransform2D t;
    t.matrix_(0, 0) = sx;
    t.matrix_(1, 1) = sy;
      
    return t;
  }
  

  AffineTransform2D AffineTransform2D::CreateRotation(double angle)
  {
    double cosine = cos(angle);
    double sine = sin(angle);
      
    AffineTransform2D t;
    t.matrix_(0, 0) = cosine;
    t.matrix_(0, 1) = -sine;
    t.matrix_(1, 0) = sine;
    t.matrix_(1, 1) = cosine;

    return t;
  }

  AffineTransform2D AffineTransform2D::CreateRotation(double angle, // CW rotation
                                                      double cx,    // rotation center
                                                      double cy)    // rotation center
  {
    return Combine(
          CreateOffset(cx, cy),
          CreateRotation(angle),
          CreateOffset(-cx, -cy)
          );
  }

  AffineTransform2D AffineTransform2D::CreateOpenGLClipspace(unsigned int canvasWidth,
                                                             unsigned int canvasHeight)
  {
    AffineTransform2D t;
    t.matrix_(0, 0) = 2.0 / static_cast<double>(canvasWidth);
    t.matrix_(0, 2) = -1.0;
    t.matrix_(1, 1) = -2.0 / static_cast<double>(canvasHeight);
    t.matrix_(1, 2) = 1.0;
    
    return t;
  }
}