view Framework/Scene2D/TextureBaseSceneLayer.h @ 1327:4f8db2d202c8 broker

OrthancSeriesProgressiveLoader now has two modes that can be selected at object creation : - progressive (will first load jpeg50, then jpeg90 then PAM) - non-progressive (will directly load PAM (uncompressed)) Please note that the slice loading order remains dynamic and depending upon the slice that the client code wishes to extract from the volume.
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 25 Mar 2020 14:34:27 +0100
parents 8a0a62189f46
children 30deba7bc8e2
line wrap: on
line source

/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2020 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "ISceneLayer.h"
#include "../Toolbox/AffineTransform2D.h"

#include <Core/Compatibility.h>
#include <Core/Images/ImageAccessor.h>

namespace OrthancStone
{
  class TextureBaseSceneLayer : public ISceneLayer
  {
  private:
    std::unique_ptr<Orthanc::ImageAccessor>  texture_;
    double                                 originX_;
    double                                 originY_;
    double                                 pixelSpacingX_;
    double                                 pixelSpacingY_;
    double                                 angle_;
    bool                                   isLinearInterpolation_;
    uint64_t                               revision_;

  protected:
    void SetTexture(Orthanc::ImageAccessor* texture);

    void IncrementRevision() 
    {
      revision_++;
    }

    void CopyParameters(const TextureBaseSceneLayer& other);

  public:
    TextureBaseSceneLayer();

    // Center of the top-left pixel
    void SetOrigin(double x,
                   double y);

    void SetPixelSpacing(double sx,
                         double sy);

    // In radians
    void SetAngle(double angle);

    void SetLinearInterpolation(bool isLinearInterpolation);
    
    double GetOriginX() const
    {
      return originX_;
    }

    double GetOriginY() const
    {
      return originY_;
    }

    double GetPixelSpacingX() const
    {
      return pixelSpacingX_;
    }

    double GetPixelSpacingY() const
    {
      return pixelSpacingY_;
    }

    double GetAngle() const
    {
      return angle_;
    }

    bool IsLinearInterpolation() const
    {
      return isLinearInterpolation_;
    }

    bool HasTexture() const
    {
      return (texture_.get() != NULL);
    }

    const Orthanc::ImageAccessor& GetTexture() const;

    AffineTransform2D GetTransform() const;
    
    virtual bool GetBoundingBox(Extent2D& target) const;

    virtual uint64_t GetRevision() const
    {
      return revision_;
    }
  };
}