Mercurial > hg > orthanc-stone
view Framework/Scene2D/TextureBaseSceneLayer.h @ 1327:4f8db2d202c8 broker
OrthancSeriesProgressiveLoader now has two modes that
can be selected at object creation :
- progressive (will first load jpeg50, then jpeg90 then PAM)
- non-progressive (will directly load PAM (uncompressed))
Please note that the slice loading order remains dynamic
and depending upon the slice that the client code wishes
to extract from the volume.
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Wed, 25 Mar 2020 14:34:27 +0100 |
parents | 8a0a62189f46 |
children | 30deba7bc8e2 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "ISceneLayer.h" #include "../Toolbox/AffineTransform2D.h" #include <Core/Compatibility.h> #include <Core/Images/ImageAccessor.h> namespace OrthancStone { class TextureBaseSceneLayer : public ISceneLayer { private: std::unique_ptr<Orthanc::ImageAccessor> texture_; double originX_; double originY_; double pixelSpacingX_; double pixelSpacingY_; double angle_; bool isLinearInterpolation_; uint64_t revision_; protected: void SetTexture(Orthanc::ImageAccessor* texture); void IncrementRevision() { revision_++; } void CopyParameters(const TextureBaseSceneLayer& other); public: TextureBaseSceneLayer(); // Center of the top-left pixel void SetOrigin(double x, double y); void SetPixelSpacing(double sx, double sy); // In radians void SetAngle(double angle); void SetLinearInterpolation(bool isLinearInterpolation); double GetOriginX() const { return originX_; } double GetOriginY() const { return originY_; } double GetPixelSpacingX() const { return pixelSpacingX_; } double GetPixelSpacingY() const { return pixelSpacingY_; } double GetAngle() const { return angle_; } bool IsLinearInterpolation() const { return isLinearInterpolation_; } bool HasTexture() const { return (texture_.get() != NULL); } const Orthanc::ImageAccessor& GetTexture() const; AffineTransform2D GetTransform() const; virtual bool GetBoundingBox(Extent2D& target) const; virtual uint64_t GetRevision() const { return revision_; } }; }