view Framework/Scene2D/PolylineSceneLayer.h @ 1327:4f8db2d202c8 broker

OrthancSeriesProgressiveLoader now has two modes that can be selected at object creation : - progressive (will first load jpeg50, then jpeg90 then PAM) - non-progressive (will directly load PAM (uncompressed)) Please note that the slice loading order remains dynamic and depending upon the slice that the client code wishes to extract from the volume.
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 25 Mar 2020 14:34:27 +0100
parents 2d8ab34c8c91
children
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2020 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "Color.h"
#include "ScenePoint2D.h"
#include "ISceneLayer.h"

#include <vector>

namespace OrthancStone
{
  class PolylineSceneLayer : public ISceneLayer
  {
  public:
    typedef std::vector<ScenePoint2D>  Chain;

  private:
    struct Item
    {
      Chain  chain_;
      bool   closed_;
      Color  color_;
    };
    
    std::vector<Item>  items_;
    double             thickness_;
    uint64_t           revision_;

    const Item& GetItem(size_t i) const;

  public:
    PolylineSceneLayer() :
      thickness_(1.0),
      revision_(0)
    {
    }

    void Copy(const PolylineSceneLayer& other);

    virtual uint64_t GetRevision() const
    {
      return revision_;
    }

    virtual ISceneLayer* Clone() const;

    void SetThickness(double thickness);

    double GetThickness() const
    {
      return thickness_;
    }

    void Reserve(size_t countChains)
    {
      items_.reserve(countChains);
    }

    void AddChain(const Chain& chain,
                  bool isClosed,
                  uint8_t red,
                  uint8_t green,
                  uint8_t blue);

    void AddChain(const Chain& chain,
                  bool isClosed,
                  const Color& color)
    {
      AddChain(chain, isClosed, color.GetRed(), color.GetGreen(), color.GetBlue());
    }

    void ClearAllChains();

    size_t GetChainsCount() const
    {
      return items_.size();
    }

    const Chain& GetChain(size_t i) const
    {
      return GetItem(i).chain_;
    }

    bool IsClosedChain(size_t i) const
    {
      return GetItem(i).closed_;
    }

    const Color& GetColor(size_t i) const
    {
      return GetItem(i).color_;
    }

    virtual Type GetType() const
    {
      return Type_Polyline;
    }

    virtual bool GetBoundingBox(Extent2D& target) const;
   
  };
}