view Framework/Scene2D/PointerEvent.h @ 1327:4f8db2d202c8 broker

OrthancSeriesProgressiveLoader now has two modes that can be selected at object creation : - progressive (will first load jpeg50, then jpeg90 then PAM) - non-progressive (will directly load PAM (uncompressed)) Please note that the slice loading order remains dynamic and depending upon the slice that the client code wishes to extract from the volume.
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 25 Mar 2020 14:34:27 +0100
parents 7ec8fea061b9
children
line wrap: on
line source

/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2020 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "ScenePoint2D.h"

#include <boost/noncopyable.hpp>
#include <stdint.h>

namespace OrthancStone
{
  class PointerEvent : public boost::noncopyable
  {
  private:
    MouseButton                button_;
    std::vector<ScenePoint2D>  positions_;
    bool                       hasAltModifier_;
    bool                       hasControlModifier_;
    bool                       hasShiftModifier_;

  public:
    PointerEvent();

    ScenePoint2D GetMainPosition() const;
    
    void AddPosition(const ScenePoint2D& p)
    {
      positions_.push_back(p);
    }

    void AddPosition(double x,
                     double y)
    {
      positions_.push_back(ScenePoint2D(x, y));
    }

    size_t GetPositionsCount() const
    {
      return positions_.size();
    }
    
    ScenePoint2D GetPosition(size_t index) const;

    void SetAltModifier(bool value)
    {
      hasAltModifier_ = value;
    }

    bool HasAltModifier() const
    {
      return hasAltModifier_;
    }

    void SetControlModifier(bool value)
    {
      hasControlModifier_ = value;
    }

    bool HasControlModifier() const
    {
      return hasControlModifier_;
    }

    void SetShiftModifier(bool value)
    {
      hasShiftModifier_ = value;
    }

    bool HasShiftModifier() const
    {
      return hasShiftModifier_;
    }

    void SetMouseButton(MouseButton button)
    {
      button_ = button;
    }

    MouseButton GetMouseButton() const
    {
      return button_;
    }
  };
}