view Framework/Scene2D/OpenGLCompositor.h @ 1327:4f8db2d202c8 broker

OrthancSeriesProgressiveLoader now has two modes that can be selected at object creation : - progressive (will first load jpeg50, then jpeg90 then PAM) - non-progressive (will directly load PAM (uncompressed)) Please note that the slice loading order remains dynamic and depending upon the slice that the client code wishes to extract from the volume.
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 25 Mar 2020 14:34:27 +0100
parents c38c89684d83
children 28c64c246312
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2020 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "ICompositor.h"
#include "Internals/CompositorHelper.h"
#include "Internals/OpenGLColorTextureProgram.h"
#include "Internals/OpenGLFloatTextureProgram.h"
#include "Internals/OpenGLLinesProgram.h"
#include "Internals/OpenGLTextProgram.h"

namespace OrthancStone
{
  class OpenGLCompositor : public ICompositor, private Internals::CompositorHelper::IRendererFactory
  {
  private:
    class Font;

    typedef std::map<size_t, Font*>  Fonts;

    OpenGL::IOpenGLContext&                     context_;
    Fonts                                       fonts_;
    std::unique_ptr<Internals::CompositorHelper>  helper_;
    Internals::OpenGLColorTextureProgram        colorTextureProgram_;
    Internals::OpenGLFloatTextureProgram        floatTextureProgram_;
    Internals::OpenGLLinesProgram               linesProgram_;
    Internals::OpenGLTextProgram                textProgram_;
    unsigned int                                canvasWidth_;
    unsigned int                                canvasHeight_;

    const Font* GetFont(size_t fontIndex) const;

    virtual Internals::CompositorHelper::ILayerRenderer* Create(const ISceneLayer& layer) ORTHANC_OVERRIDE;

  public:
    OpenGLCompositor(OpenGL::IOpenGLContext& context);

    virtual ~OpenGLCompositor();

    virtual void Refresh(const Scene2D& scene) ORTHANC_OVERRIDE;

    virtual void ResetScene() ORTHANC_OVERRIDE
    {
      helper_.reset(new Internals::CompositorHelper(*this));
    }

    void SetFont(size_t index, const GlyphBitmapAlphabet& dict);

#if ORTHANC_ENABLE_LOCALE == 1
    void SetFont(size_t index,
                 Orthanc::EmbeddedResources::FileResourceId resource,
                 unsigned int fontSize,
                 Orthanc::Encoding codepage) ORTHANC_OVERRIDE;
#endif

    virtual unsigned int GetCanvasWidth() const ORTHANC_OVERRIDE
    {
      return canvasWidth_;
    }

    virtual unsigned int GetCanvasHeight() const ORTHANC_OVERRIDE
    {
      return canvasHeight_;
    }
  };
}