Mercurial > hg > orthanc-stone
view Framework/Scene2D/Internals/CompositorHelper.h @ 1327:4f8db2d202c8 broker
OrthancSeriesProgressiveLoader now has two modes that
can be selected at object creation :
- progressive (will first load jpeg50, then jpeg90 then PAM)
- non-progressive (will directly load PAM (uncompressed))
Please note that the slice loading order remains dynamic
and depending upon the slice that the client code wishes
to extract from the volume.
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Wed, 25 Mar 2020 14:34:27 +0100 |
parents | 7ec8fea061b9 |
children |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../Scene2D.h" #include "../ScenePoint2D.h" #include <boost/noncopyable.hpp> #include <map> namespace OrthancStone { namespace Internals { class CompositorHelper : protected Scene2D::IVisitor { public: class ILayerRenderer : public boost::noncopyable { public: virtual ~ILayerRenderer() { } virtual void Render(const AffineTransform2D& transform, unsigned int canvasWidth, unsigned int canvasHeight) = 0; // "Update()" is only called if the type of the layer has not changed virtual void Update(const ISceneLayer& layer) = 0; }; class IRendererFactory : public boost::noncopyable { public: virtual ~IRendererFactory() { } virtual ILayerRenderer* Create(const ISceneLayer& layer) = 0; }; private: class Item; typedef std::map<int, Item*> Content; IRendererFactory& factory_; Content content_; const Scene2D* lastScene_; // This is only a safeguard, don't use it! // Only valid during a call to Refresh() AffineTransform2D sceneTransform_; unsigned int canvasWidth_; unsigned int canvasHeight_; protected: virtual void Visit(const Scene2D& scene, const ISceneLayer& layer, uint64_t layerIdentifier, int depth); public: CompositorHelper(IRendererFactory& factory) : factory_(factory), lastScene_(NULL) { } ~CompositorHelper(); void Refresh(const Scene2D& scene, unsigned int canvasWidth, unsigned int canvasHeight); }; } }