view Framework/Scene2D/GrayscaleStyleConfigurator.h @ 1327:4f8db2d202c8 broker

OrthancSeriesProgressiveLoader now has two modes that can be selected at object creation : - progressive (will first load jpeg50, then jpeg90 then PAM) - non-progressive (will directly load PAM (uncompressed)) Please note that the slice loading order remains dynamic and depending upon the slice that the client code wishes to extract from the volume.
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 25 Mar 2020 14:34:27 +0100
parents 7ec8fea061b9
children
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2020 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "ILayerStyleConfigurator.h"

namespace OrthancStone
{
  /**
  Creates layers to display the supplied image in grayscale. No dynamic 
  style is available.
  */
  class GrayscaleStyleConfigurator : public ILayerStyleConfigurator
  {
  private:
    uint64_t        revision_;
    bool            linearInterpolation_;
    bool            hasWindowingOverride_;
    ImageWindowing  windowing_;
    float           customWindowWidth_;
    float           customWindowCenter_;
    bool            hasInversionOverride_;
    bool            inverted_;
    bool            applyLog_;
    
  public:
    GrayscaleStyleConfigurator();

    void SetWindowing(ImageWindowing windowing);

    void SetCustomWindowing(float windowCenter, float windowWidth);

    void GetCustomWindowing(float& windowCenter, float& windowWidth) const;

    void SetInverted(bool inverted);

    void SetLinearInterpolation(bool enabled);

    bool IsLinearInterpolation() const
    {
      return linearInterpolation_;
    }

    void SetApplyLog(bool apply);

    bool IsApplyLog() const
    {
      return applyLog_;
    }

    virtual uint64_t GetRevision() const
    {
      return revision_;
    }
    
    virtual TextureBaseSceneLayer* CreateTextureFromImage(
      const Orthanc::ImageAccessor& image) const;

    virtual TextureBaseSceneLayer* CreateTextureFromDicom(
      const Orthanc::ImageAccessor& frame,
      const DicomInstanceParameters& parameters) const;

    virtual void ApplyStyle(ISceneLayer& layer) const;
  };
}