view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 1387:4ebf246f3919

Fixed big mistake (factoring the option parsing, which only adds noise to the people reading the code)
author Benjamin Golinvaux <bgo@osimis.io>
date Mon, 27 Apr 2020 16:49:03 +0200
parents 4eccf698e52f
children 828a9b4ee1b7
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#pragma once

#if ORTHANC_ENABLE_WASM == 1
// https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
#else
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
#endif