view OrthancStone/Sources/Platforms/WebAssembly/WebGLViewport.h @ 2064:4e31d76c7ecd deep-learning

making ImageProcessingProgram compatible with 3D volumes
author Sebastien Jodogne <s.jodogne@gmail.com>
date Thu, 04 May 2023 11:06:19 +0200
parents 917500c46fe0
children 07964689cb0b
line wrap: on
line source

/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2022 Osimis S.A., Belgium
 * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this program. If not, see
 * <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "WebAssemblyOpenGLContext.h"
#include "WebAssemblyViewport.h"

namespace OrthancStone
{
  class WebGLViewport : public WebAssemblyViewport
  {
  private:
    OpenGL::WebAssemblyOpenGLContext  context_;
    
    WebGLViewport(const std::string& canvasId,
                  bool enableEmscriptenMouseEvents);

  protected:
    virtual void Paint(ICompositor& compositor,
                       ViewportController& controller) ORTHANC_OVERRIDE;
    
  public:
    static boost::shared_ptr<WebGLViewport> Create(const std::string& canvasId,
                                                   bool enableEmscriptenMouseEvents = true);

    virtual ~WebGLViewport();

    bool IsContextLost()
    {
      return context_.IsContextLost();
    } 
  };
}