Mercurial > hg > orthanc-stone
view Framework/StoneEnumerations.h @ 1324:4d8d642f7036 broker
Added a NullLayer scene layer type that allows
"booking" a scene depth entry.
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Tue, 24 Mar 2020 16:24:26 +0100 |
parents | 7ec8fea061b9 |
children | 28c64c246312 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include <string> namespace OrthancStone { enum SliceOffsetMode { SliceOffsetMode_Absolute, SliceOffsetMode_Relative, SliceOffsetMode_Loop }; enum ImageWindowing { ImageWindowing_Bone, ImageWindowing_Lung, ImageWindowing_Custom }; enum MouseButton { MouseButton_Left, MouseButton_Right, MouseButton_Middle, MouseButton_None // For instance, because of touch event }; enum MouseWheelDirection { MouseWheelDirection_Up, MouseWheelDirection_Down }; enum VolumeProjection { VolumeProjection_Axial, VolumeProjection_Coronal, VolumeProjection_Sagittal }; enum ImageInterpolation { ImageInterpolation_Nearest, ImageInterpolation_Bilinear, ImageInterpolation_Trilinear }; enum KeyboardModifiers { KeyboardModifiers_None = 0, KeyboardModifiers_Shift = (1 << 0), KeyboardModifiers_Control = (1 << 1), KeyboardModifiers_Alt = (1 << 2) }; enum KeyboardKeys { KeyboardKeys_Generic = 0, // let's use the same ids as in javascript to avoid some conversion in WASM: https://css-tricks.com/snippets/javascript/javascript-keycodes/ KeyboardKeys_Backspace = 8, KeyboardKeys_Left = 37, KeyboardKeys_Up = 38, KeyboardKeys_Right = 39, KeyboardKeys_Down = 40, KeyboardKeys_Delete = 46, KeyboardKeys_F1 = 112, KeyboardKeys_F2 = 113, KeyboardKeys_F3 = 114, KeyboardKeys_F4 = 115, KeyboardKeys_F5 = 116, KeyboardKeys_F6 = 117, KeyboardKeys_F7 = 118, KeyboardKeys_F8 = 119, KeyboardKeys_F9 = 120, KeyboardKeys_F10 = 121, KeyboardKeys_F11 = 122, KeyboardKeys_F12 = 123, }; enum SopClassUid { SopClassUid_Other, SopClassUid_RTDose }; enum BitmapAnchor { BitmapAnchor_BottomLeft, BitmapAnchor_BottomCenter, BitmapAnchor_BottomRight, BitmapAnchor_CenterLeft, BitmapAnchor_Center, BitmapAnchor_CenterRight, BitmapAnchor_TopLeft, BitmapAnchor_TopCenter, BitmapAnchor_TopRight }; enum SliceAction { SliceAction_FastPlus, SliceAction_Plus, SliceAction_None, SliceAction_Minus, SliceAction_FastMinus }; SopClassUid StringToSopClassUid(const std::string& source); void ComputeWindowing(float& targetCenter, float& targetWidth, ImageWindowing windowing, float customCenter, float customWidth); void ComputeAnchorTranslation(double& deltaX /* out */, double& deltaY /* out */, BitmapAnchor anchor, unsigned int bitmapWidth, unsigned int bitmapHeight, unsigned int border = 0); }