Mercurial > hg > orthanc-stone
view Framework/Layers/SiblingSliceLocationFactory.cpp @ 9:4cf45e539cd9
notes
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 19 Oct 2016 09:03:30 +0200 |
parents | 351ab0da0150 |
children | 7207a407bcd8 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * In addition, as a special exception, the copyright holders of this * program give permission to link the code of its release with the * OpenSSL project's "OpenSSL" library (or with modified versions of it * that use the same license as the "OpenSSL" library), and distribute * the linked executables. You must obey the GNU General Public License * in all respects for all of the code used other than "OpenSSL". If you * modify file(s) with this exception, you may extend this exception to * your version of the file(s), but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. If you delete this exception statement from all source files * in the program, then also delete it here. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "SiblingSliceLocationFactory.h" #include "LineLayerRenderer.h" namespace OrthancStone { SiblingSliceLocationFactory::SiblingSliceLocationFactory(LayeredSceneWidget& owner, LayeredSceneWidget& sibling) : owner_(owner), sibling_(sibling), hasLayerIndex_(false) { style_.SetColor(0, 255, 0); slice_ = sibling.GetSlice(); sibling_.Register(*this); } void SiblingSliceLocationFactory::NotifySliceChange(const LayeredSceneWidget& source, const SliceGeometry& slice) { if (&source == &sibling_) { SetSlice(slice); } } void SiblingSliceLocationFactory::SetLayerIndex(size_t layerIndex) { boost::mutex::scoped_lock lock(mutex_); hasLayerIndex_ = true; layerIndex_ = layerIndex; } void SiblingSliceLocationFactory::SetStyle(const RenderStyle& style) { boost::mutex::scoped_lock lock(mutex_); style_ = style; } RenderStyle SiblingSliceLocationFactory::GetRenderStyle() { boost::mutex::scoped_lock lock(mutex_); return style_; } void SiblingSliceLocationFactory::SetSlice(const SliceGeometry& slice) { boost::mutex::scoped_lock lock(mutex_); slice_ = slice; if (hasLayerIndex_) { owner_.InvalidateLayer(layerIndex_); } } ILayerRenderer* SiblingSliceLocationFactory::CreateLayerRenderer(const SliceGeometry& viewportSlice) { Vector p, d; RenderStyle style; { boost::mutex::scoped_lock lock(mutex_); style = style_; // Compute the line of intersection between the two slices if (!GeometryToolbox::IntersectTwoPlanes(p, d, slice_.GetOrigin(), slice_.GetNormal(), viewportSlice.GetOrigin(), viewportSlice.GetNormal())) { // The two slice are parallel, don't try and display the intersection return NULL; } } double x1, y1, x2, y2; viewportSlice.ProjectPoint(x1, y1, p); viewportSlice.ProjectPoint(x2, y2, p + 1000.0 * d); double sx1, sy1, sx2, sy2; owner_.GetView().GetSceneExtent(sx1, sy1, sx2, sy2); if (GeometryToolbox::ClipLineToRectangle(x1, y1, x2, y2, x1, y1, x2, y2, sx1, sy1, sx2, sy2)) { std::auto_ptr<ILayerRenderer> layer(new LineLayerRenderer(x1, y1, x2, y2)); layer->SetLayerStyle(style); return layer.release(); } else { // Parallel slices return NULL; } } ISliceableVolume& SiblingSliceLocationFactory::GetSourceVolume() const { throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError); } void SiblingSliceLocationFactory::Configure(LayeredSceneWidget& a, LayeredSceneWidget& b) { { size_t layerIndex; ILayerRendererFactory& factory = a.AddLayer(layerIndex, new SiblingSliceLocationFactory(a, b)); dynamic_cast<SiblingSliceLocationFactory&>(factory).SetLayerIndex(layerIndex); } { size_t layerIndex; ILayerRendererFactory& factory = b.AddLayer(layerIndex, new SiblingSliceLocationFactory(b, a)); dynamic_cast<SiblingSliceLocationFactory&>(factory).SetLayerIndex(layerIndex); } } }