Mercurial > hg > orthanc-stone
view Framework/Layers/LineLayerRenderer.h @ 9:4cf45e539cd9
notes
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 19 Oct 2016 09:03:30 +0200 |
parents | 351ab0da0150 |
children | 7207a407bcd8 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * In addition, as a special exception, the copyright holders of this * program give permission to link the code of its release with the * OpenSSL project's "OpenSSL" library (or with modified versions of it * that use the same license as the "OpenSSL" library), and distribute * the linked executables. You must obey the GNU General Public License * in all respects for all of the code used other than "OpenSSL". If you * modify file(s) with this exception, you may extend this exception to * your version of the file(s), but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. If you delete this exception statement from all source files * in the program, then also delete it here. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "ILayerRenderer.h" namespace OrthancStone { class LineLayerRenderer : public ILayerRenderer { private: double x1_; double y1_; double x2_; double y2_; bool visible_; uint8_t color_[3]; public: LineLayerRenderer(double x1, double y1, double x2, double y2); virtual bool RenderLayer(CairoContext& context, const ViewportGeometry& view); virtual void SetLayerStyle(const RenderStyle& style); virtual bool IsFullQuality() { return true; } }; }