Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/Internals/OpenGLTextRenderer.cpp @ 1527:4c4b267e4004
RtViewerPlugin : similar to the StoneWebPlugin, but for the sole RtViewer sample
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Sun, 02 Aug 2020 15:13:58 +0200 |
parents | 244ad1e4e76a |
children | 92fca2b3ba3d |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "OpenGLTextRenderer.h" namespace OrthancStone { namespace Internals { void OpenGLTextRenderer::LoadLayer(const TextSceneLayer& layer) { if (!context_.IsContextLost()) data_.reset(new OpenGLTextProgram::Data(context_, alphabet_, layer)); else data_.reset(NULL); } OpenGLTextRenderer::OpenGLTextRenderer(OpenGL::IOpenGLContext& context, OpenGLTextProgram& program, const GlyphTextureAlphabet& alphabet, OpenGL::OpenGLTexture& texture, const TextSceneLayer& layer) : context_(context), program_(program), alphabet_(alphabet), texture_(texture) { LoadLayer(layer); } void OpenGLTextRenderer::Render(const AffineTransform2D& transform, unsigned int canvasWidth, unsigned int canvasHeight) { if (!context_.IsContextLost() && data_.get() != NULL) { program_.Apply(texture_, *data_, transform); } } void OpenGLTextRenderer::Update(const ISceneLayer& layer) { LoadLayer(dynamic_cast<const TextSceneLayer&>(layer)); } } }