view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 1261:4c1c9df47d46

Added tag toa2020012701 for changeset 5a2d5380148d
author Benjamin Golinvaux <bgo@osimis.io>
date Mon, 27 Jan 2020 14:34:54 +0100
parents 4eccf698e52f
children 828a9b4ee1b7
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#pragma once

#if ORTHANC_ENABLE_WASM == 1
// https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
#else
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
#endif