Mercurial > hg > orthanc-stone
view Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.cpp @ 1123:45df56448b2a
Changed my mind to cover all msvc (after all it's a test)
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Tue, 05 Nov 2019 18:26:59 +0100 |
parents | 1091b2adeb5a |
children | 2d8ab34c8c91 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "OpenGLInfoPanelRenderer.h" namespace OrthancStone { namespace Internals { void OpenGLInfoPanelRenderer::LoadTexture(const InfoPanelSceneLayer& layer) { if (!context_.IsContextLost()) { context_.MakeCurrent(); texture_.reset(new OpenGL::OpenGLTexture(context_)); texture_->Load(layer.GetTexture(), layer.IsLinearInterpolation()); anchor_ = layer.GetAnchor(); } } OpenGLInfoPanelRenderer::OpenGLInfoPanelRenderer(OpenGL::IOpenGLContext& context, OpenGLColorTextureProgram& program, const InfoPanelSceneLayer& layer) : context_(context), program_(program), anchor_(BitmapAnchor_TopLeft) { LoadTexture(layer); } void OpenGLInfoPanelRenderer::Render(const AffineTransform2D& transform, unsigned int canvasWidth, unsigned int canvasHeight) { if (!context_.IsContextLost() && texture_.get() != NULL) { int dx = 0, dy = 0; InfoPanelSceneLayer::ComputeAnchorLocation( dx, dy, anchor_, texture_->GetWidth(), texture_->GetHeight(), canvasWidth, canvasHeight); // The position of this type of layer is layer: Ignore the // "transform" coming from the scene program_.Apply(*texture_, AffineTransform2D::CreateOffset(dx, dy), true); } } } }