Mercurial > hg > orthanc-stone
view Framework/Toolbox/GeometryToolbox.h @ 156:441cfe8e7440 wasm
fill matrix
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Thu, 08 Feb 2018 15:22:35 +0100 |
parents | c5044bbfc303 |
children | 2309e8d86efe |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2018 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once // Patch for ublas in Boost 1.64.0 // https://github.com/dealii/dealii/issues/4302 #include <boost/version.hpp> #if BOOST_VERSION >= 106300 // or 64, need to check # include <boost/serialization/array_wrapper.hpp> #endif #include <Core/DicomFormat/DicomMap.h> #include <boost/numeric/ublas/matrix.hpp> #include <boost/numeric/ublas/vector.hpp> #include <cassert> namespace OrthancStone { typedef boost::numeric::ublas::matrix<double> Matrix; typedef boost::numeric::ublas::vector<double> Vector; namespace GeometryToolbox { void Print(const Vector& v); void Print(const Matrix& m); bool ParseVector(Vector& target, const std::string& s); bool ParseVector(Vector& target, const Orthanc::DicomMap& dataset, const Orthanc::DicomTag& tag); void AssignVector(Vector& v, double v1, double v2); void AssignVector(Vector& v, double v1, double v2, double v3); inline bool IsNear(double x, double y, double threshold) { return fabs(x - y) < threshold; } bool IsNear(double x, double y); inline bool IsCloseToZero(double x) { return IsNear(x, 0.0); } void NormalizeVector(Vector& u); void CrossProduct(Vector& result, const Vector& u, const Vector& v); void ProjectPointOntoPlane(Vector& result, const Vector& point, const Vector& planeNormal, const Vector& planeOrigin); bool IsParallel(const Vector& u, const Vector& v); bool IsParallelOrOpposite(bool& isOpposite, const Vector& u, const Vector& v); bool IntersectTwoPlanes(Vector& p, Vector& direction, const Vector& origin1, const Vector& normal1, const Vector& origin2, const Vector& normal2); bool ClipLineToRectangle(double& x1, // Coordinates of the clipped line (out) double& y1, double& x2, double& y2, const double ax, // Two points defining the line (in) const double ay, const double bx, const double by, const double& xmin, // Coordinates of the rectangle (in) const double& ymin, const double& xmax, const double& ymax); void GetPixelSpacing(double& spacingX, double& spacingY, const Orthanc::DicomMap& dicom); inline double ProjectAlongNormal(const Vector& point, const Vector& normal) { return boost::numeric::ublas::inner_prod(point, normal); } Matrix CreateRotationMatrixAlongX(double a); Matrix CreateRotationMatrixAlongY(double a); Matrix CreateRotationMatrixAlongZ(double a); bool IntersectPlaneAndSegment(Vector& p, const Vector& normal, double d, const Vector& edgeFrom, const Vector& edgeTo); void FillMatrix(Matrix& target, size_t rows, size_t columns, const double values[]); void FillVector(Vector& target, size_t size, const double values[]); void Convert(Matrix& target, const Vector& source); inline float ComputeBilinearInterpolationInternal(float x, float y, float f00, // source(x, y) float f01, // source(x + 1, y) float f10, // source(x, y + 1) float f11); // source(x + 1, y + 1) inline float ComputeBilinearInterpolation(float x, float y, float f00, // source(x, y) float f01, // source(x + 1, y) float f10, // source(x, y + 1) float f11); // source(x + 1, y + 1) inline float ComputeTrilinearInterpolation(float x, float y, float z, float f000, // source(x, y, z) float f001, // source(x + 1, y, z) float f010, // source(x, y + 1, z) float f011, // source(x + 1, y + 1, z) float f100, // source(x, y, z + 1) float f101, // source(x + 1, y, z + 1) float f110, // source(x, y + 1, z + 1) float f111); // source(x + 1, y + 1, z + 1) }; } float OrthancStone::GeometryToolbox::ComputeBilinearInterpolationInternal(float x, float y, float f00, float f01, float f10, float f11) { // This function works on fractional parts assert(x >= 0 && y >= 0 && x < 1 && y < 1); // https://en.wikipedia.org/wiki/Bilinear_interpolation#Unit_square return f00 * (1 - x) * (1 - y) + f01 * x * (1 - y) + f10 * (1 - x) * y + f11 * x * y; } float OrthancStone::GeometryToolbox::ComputeBilinearInterpolation(float x, float y, float f00, float f01, float f10, float f11) { assert(x >= 0 && y >= 0); // Compute the fractional part of (x,y) (this is the "floor()" // operation on positive integers) float xx = x - static_cast<float>(static_cast<int>(x)); float yy = y - static_cast<float>(static_cast<int>(y)); return ComputeBilinearInterpolationInternal(xx, yy, f00, f01, f10, f11); } float OrthancStone::GeometryToolbox::ComputeTrilinearInterpolation(float x, float y, float z, float f000, float f001, float f010, float f011, float f100, float f101, float f110, float f111) { assert(x >= 0 && y >= 0 && z >= 0); float xx = x - static_cast<float>(static_cast<int>(x)); float yy = y - static_cast<float>(static_cast<int>(y)); float zz = z - static_cast<float>(static_cast<int>(z)); // "In practice, a trilinear interpolation is identical to two // bilinear interpolation combined with a linear interpolation" // https://en.wikipedia.org/wiki/Trilinear_interpolation#Method float a = ComputeBilinearInterpolationInternal(xx, yy, f000, f001, f010, f011); float b = ComputeBilinearInterpolationInternal(xx, yy, f100, f101, f110, f111); return (1 - zz) * a + zz * b; }