Mercurial > hg > orthanc-stone
view Framework/Scene2D/Internals/CairoFloatTextureRenderer.cpp @ 665:419e5662d7a5
fix
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 15 May 2019 12:28:58 +0200 |
parents | 9e51fb773bbd |
children | 55411e7da2f7 cfb4d39065a4 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "CairoFloatTextureRenderer.h" #include "../FloatTextureSceneLayer.h" namespace OrthancStone { namespace Internals { void CairoFloatTextureRenderer::Update(const ISceneLayer& layer) { const FloatTextureSceneLayer& l = dynamic_cast<const FloatTextureSceneLayer&>(layer); textureTransform_ = l.GetTransform(); isLinearInterpolation_ = l.IsLinearInterpolation(); float windowCenter, windowWidth; l.GetWindowing(windowCenter, windowWidth); const float a = windowCenter - windowWidth; const float slope = 256.0f / (2.0f * windowWidth); const Orthanc::ImageAccessor& source = l.GetTexture(); const unsigned int width = source.GetWidth(); const unsigned int height = source.GetHeight(); texture_.SetSize(width, height, false); Orthanc::ImageAccessor target; texture_.GetWriteableAccessor(target); assert(source.GetFormat() == Orthanc::PixelFormat_Float32 && target.GetFormat() == Orthanc::PixelFormat_BGRA32 && sizeof(float) == 4); for (unsigned int y = 0; y < height; y++) { const float* p = reinterpret_cast<const float*>(source.GetConstRow(y)); uint8_t* q = reinterpret_cast<uint8_t*>(target.GetRow(y)); for (unsigned int x = 0; x < width; x++) { float v = (*p - a) * slope; if (v <= 0) { v = 0; } else if (v >= 255) { v = 255; } uint8_t vv = static_cast<uint8_t>(v); q[0] = vv; q[1] = vv; q[2] = vv; p++; q += 4; } } } void CairoFloatTextureRenderer::Render(const AffineTransform2D& transform) { cairo_t* cr = target_.GetCairoContext(); AffineTransform2D t = AffineTransform2D::Combine(transform, textureTransform_); Matrix h = t.GetHomogeneousMatrix(); cairo_save(cr); cairo_matrix_t m; cairo_matrix_init(&m, h(0, 0), h(1, 0), h(0, 1), h(1, 1), h(0, 2), h(1, 2)); cairo_transform(cr, &m); cairo_set_operator(cr, CAIRO_OPERATOR_OVER); cairo_set_source_surface(cr, texture_.GetObject(), 0, 0); if (isLinearInterpolation_) { cairo_pattern_set_filter(cairo_get_source(cr), CAIRO_FILTER_BILINEAR); } else { cairo_pattern_set_filter(cairo_get_source(cr), CAIRO_FILTER_NEAREST); } cairo_paint(cr); cairo_restore(cr); } } }