Mercurial > hg > orthanc-stone
view Framework/Layers/RenderStyle.cpp @ 518:40bb5eb247a5 bgo-commands-codegen
Reverted a couple of files to AM version (wrong changes on my end)
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Tue, 12 Mar 2019 09:19:06 +0100 |
parents | b70e9be013e4 |
children | 3080ec4ec6b9 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "RenderStyle.h" #include <Core/OrthancException.h> namespace OrthancStone { RenderStyle::RenderStyle() { visible_ = true; reverse_ = false; windowing_ = ImageWindowing_Default; alpha_ = 1; applyLut_ = false; lut_ = Orthanc::EmbeddedResources::COLORMAP_HOT; drawGrid_ = false; drawColor_[0] = 255; drawColor_[1] = 255; drawColor_[2] = 255; customWindowCenter_ = 128; customWindowWidth_ = 256; interpolation_ = ImageInterpolation_Nearest; fontSize_ = 14; } void RenderStyle::ComputeWindowing(float& targetCenter, float& targetWidth, float defaultCenter, float defaultWidth) const { if (windowing_ == ImageWindowing_Custom) { targetCenter = customWindowCenter_; targetWidth = customWindowWidth_; } else { return ::OrthancStone::ComputeWindowing (targetCenter, targetWidth, windowing_, defaultCenter, defaultWidth); } } void RenderStyle::SetColor(uint8_t red, uint8_t green, uint8_t blue) { drawColor_[0] = red; drawColor_[1] = green; drawColor_[2] = blue; } }