view Framework/Widgets/LayerWidget.h @ 247:3d523c9a8f0d am

trying to use boost::signals2 even more.
author am@osimis.io
date Mon, 02 Jul 2018 12:32:02 +0200
parents 26e3bfe30e66
children
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2018 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "WorldSceneWidget.h"
#include "../Layers/ILayerSource.h"
#include "../Toolbox/Extent2D.h"
#include <boost/enable_shared_from_this.hpp>

#include <map>

namespace OrthancStone
{
  class LayerWidget :
    public WorldSceneWidget,
    public ILayerSource::IObserver,
    public boost::enable_shared_from_this<ILayerSource::IObserver>
      //public boost::enable_shared_from_this<LayerWidget>

  {
  private:
    class Scene;
    
    typedef std::map<const ILayerSource*, size_t>  LayersIndex;

    bool                        started_;
    LayersIndex                 layersIndex_;
    std::vector<boost::shared_ptr<ILayerSource>>  layers_;
    std::vector<RenderStyle>    styles_;
    CoordinateSystem3D          slice_;
    std::auto_ptr<Scene>        currentScene_;
    std::auto_ptr<Scene>        pendingScene_;
    std::vector<bool>           changedLayers_;

    bool LookupLayer(size_t& index /* out */,
                     const ILayerSource& layer) const;

    void GetLayerExtent(Extent2D& extent,
                        ILayerSource& source) const;

    virtual void NotifyGeometryReady(const ILayerSource& source);

    virtual void NotifyGeometryError(const ILayerSource& source);

    virtual void NotifyContentChange(const ILayerSource& source);

    virtual void NotifySliceChange(const ILayerSource& source,
                                   const Slice& slice);

    virtual void NotifyLayerReady(boost::shared_ptr<ILayerRenderer> renderer,
                                  const ILayerSource& source,
                                  const CoordinateSystem3D& slice,
                                  bool isError);

    void ResetChangedLayers();

  public:
    virtual Extent2D GetSceneExtent();
 
  protected:
    virtual bool RenderScene(CairoContext& context,
                             const ViewportGeometry& view);

    void ResetPendingScene();

    void UpdateLayer(size_t index,
                     boost::shared_ptr<ILayerRenderer>  renderer,
                     const CoordinateSystem3D& slice);

    void InvalidateAllLayers();

    void InvalidateLayer(size_t layer);
    
  public:
    LayerWidget();

    virtual ~LayerWidget();

    size_t AddLayer(boost::shared_ptr<ILayerSource> layer);

    void ReplaceLayer(size_t layerIndex, boost::shared_ptr<ILayerSource> layer); // Takes ownership

    size_t GetLayerCount() const
    {
      return layers_.size();
    }

    const RenderStyle& GetLayerStyle(size_t layer) const;

    void SetLayerStyle(size_t layer,
                       const RenderStyle& style);

    void SetSlice(const CoordinateSystem3D& slice);

    const CoordinateSystem3D& GetSlice() const
    {
      return slice_;
    }

    virtual bool HasUpdateContent() const
    {
      return true;
    }

    virtual void UpdateContent();
  };
}