Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2DViewport/LayerHolder.cpp @ 1946:3c68cdfbdcab
rendering plugin: deal with special case of holes in structs
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Thu, 02 Jun 2022 21:22:24 +0200 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #include "LayerHolder.h" #include "../Scene2D/TextSceneLayer.h" #include "../Scene2D/PolylineSceneLayer.h" #include "../Scene2D/Scene2D.h" #include "../Viewport/IViewport.h" #include "../StoneException.h" #include "ViewportController.h" namespace OrthancStone { LayerHolder::LayerHolder( boost::weak_ptr<IViewport> viewport, int polylineLayerCount, int textLayerCount, int infoTextCount) : textLayerCount_(textLayerCount) , polylineLayerCount_(polylineLayerCount) , infoTextCount_(infoTextCount) , viewport_(viewport) , baseLayerIndex_(-1) { } IViewport::ILock* LayerHolder::GetViewportLock() { boost::shared_ptr<IViewport> viewport = viewport_.lock(); if (viewport) return viewport->Lock(); else return NULL; } void LayerHolder::CreateLayers() { std::unique_ptr<IViewport::ILock> lock(GetViewportLock()); ViewportController& controller = lock->GetController(); Scene2D& scene = controller.GetScene(); assert(baseLayerIndex_ == -1); baseLayerIndex_ = scene.GetMaxDepth() + 100; for (int i = 0; i < polylineLayerCount_; ++i) { std::unique_ptr<PolylineSceneLayer> layer(new PolylineSceneLayer()); scene.SetLayer(baseLayerIndex_ + i, layer.release()); } for (int i = 0; i < textLayerCount_; ++i) { std::unique_ptr<TextSceneLayer> layer(new TextSceneLayer()); scene.SetLayer(baseLayerIndex_ + polylineLayerCount_ + i, layer.release()); } lock->Invalidate(); } void LayerHolder::CreateLayersIfNeeded() { if (baseLayerIndex_ == -1) CreateLayers(); } bool LayerHolder::AreLayersCreated() const { return (baseLayerIndex_ != -1); } void LayerHolder::DeleteLayersIfNeeded() { if (baseLayerIndex_ != -1) DeleteLayers(); } void LayerHolder::DeleteLayers() { std::unique_ptr<IViewport::ILock> lock(GetViewportLock()); if (lock) { Scene2D& scene = lock->GetController().GetScene(); for (int i = 0; i < textLayerCount_ + polylineLayerCount_; ++i) { ORTHANC_ASSERT(scene.HasLayer(baseLayerIndex_ + i), "No layer"); scene.DeleteLayer(baseLayerIndex_ + i); } baseLayerIndex_ = -1; lock->Invalidate(); } } PolylineSceneLayer* LayerHolder::GetPolylineLayer(int index /*= 0*/) { std::unique_ptr<IViewport::ILock> lock(GetViewportLock()); const Scene2D& scene = lock->GetController().GetScene(); ORTHANC_ASSERT(baseLayerIndex_ != -1); ORTHANC_ASSERT(scene.HasLayer(GetPolylineLayerIndex(index))); ISceneLayer* layer = &(scene.GetLayer(GetPolylineLayerIndex(index))); PolylineSceneLayer* concreteLayer = dynamic_cast<PolylineSceneLayer*>(layer); ORTHANC_ASSERT(concreteLayer != NULL); return concreteLayer; } TextSceneLayer* LayerHolder::GetTextLayer(int index /*= 0*/) { std::unique_ptr<IViewport::ILock> lock(GetViewportLock()); const Scene2D& scene = lock->GetController().GetScene(); ORTHANC_ASSERT(baseLayerIndex_ != -1); ORTHANC_ASSERT(scene.HasLayer(GetTextLayerIndex(index))); ISceneLayer* layer = &(scene.GetLayer(GetTextLayerIndex(index))); TextSceneLayer* concreteLayer = dynamic_cast<TextSceneLayer*>(layer); ORTHANC_ASSERT(concreteLayer != NULL); return concreteLayer; } int LayerHolder::GetPolylineLayerIndex(int index /*= 0*/) { ORTHANC_ASSERT(index < polylineLayerCount_); return baseLayerIndex_ + index; } int LayerHolder::GetTextLayerIndex(int index /*= 0*/) { ORTHANC_ASSERT(index < textLayerCount_); // the text layers are placed right after the polyline layers // this means they are drawn ON TOP return baseLayerIndex_ + polylineLayerCount_ + index; } }