view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 1072:391fb6d6905d

OrthancMultiframeVolumeLoader asks volume image to compute range + added IsContextLost to wasm viewport + added "computeRange" bool property to DicomVolumeImage + added ability to ask the MPR slicer for its source volume (to retrieve voxel value range)
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 16 Oct 2019 15:43:21 +0200
parents 4eccf698e52f
children 828a9b4ee1b7
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#pragma once

#if ORTHANC_ENABLE_WASM == 1
// https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
#else
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
#endif