view Framework/Layers/SiblingSliceLocationFactory.h @ 0:351ab0da0150

initial commit
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 14 Oct 2016 15:34:11 +0200
parents
children 7207a407bcd8
line wrap: on
line source

/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * In addition, as a special exception, the copyright holders of this
 * program give permission to link the code of its release with the
 * OpenSSL project's "OpenSSL" library (or with modified versions of it
 * that use the same license as the "OpenSSL" library), and distribute
 * the linked executables. You must obey the GNU General Public License
 * in all respects for all of the code used other than "OpenSSL". If you
 * modify file(s) with this exception, you may extend this exception to
 * your version of the file(s), but you are not obligated to do so. If
 * you do not wish to do so, delete this exception statement from your
 * version. If you delete this exception statement from all source files
 * in the program, then also delete it here.
 * 
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "../Widgets/LayeredSceneWidget.h"

namespace OrthancStone
{
  class SiblingSliceLocationFactory : 
    public ILayerRendererFactory,
    public LayeredSceneWidget::ISliceObserver
  {
  private:
    boost::mutex          mutex_;
    LayeredSceneWidget&   owner_;
    LayeredSceneWidget&   sibling_;
    SliceGeometry         slice_;
    RenderStyle           style_;
    bool                  hasLayerIndex_;
    size_t                layerIndex_;

      
  public:
    SiblingSliceLocationFactory(LayeredSceneWidget& owner,
                                LayeredSceneWidget& sibling);

    virtual void NotifySliceChange(const LayeredSceneWidget& source,
                                   const SliceGeometry& slice);

    void SetLayerIndex(size_t layerIndex);

    void SetStyle(const RenderStyle& style);

    RenderStyle GetRenderStyle();

    void SetSlice(const SliceGeometry& slice);

    virtual bool GetExtent(double& x1,
                           double& y1,
                           double& x2,
                           double& y2,
                           const SliceGeometry& viewportSlice)
    {
      return false;
    }

    virtual ILayerRenderer* CreateLayerRenderer(const SliceGeometry& viewportSlice);

    virtual bool HasSourceVolume() const
    {
      return false;
    }

    virtual ISliceableVolume& GetSourceVolume() const;

    static void Configure(LayeredSceneWidget& a,
                          LayeredSceneWidget& b);
  };
}