Mercurial > hg > orthanc-stone
view Framework/Radiography/RadiographyLayerResizeTracker.h @ 464:33983c2178ba am-touch-events
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author | Alain Mazy <alain@mazy.be> |
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date | Thu, 07 Feb 2019 09:27:32 +0100 |
parents | 3b4df9925db6 |
children | a95090305dd4 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../Toolbox/UndoRedoStack.h" #include "../Widgets/IWorldSceneMouseTracker.h" #include "RadiographyScene.h" namespace OrthancStone { class RadiographyLayerResizeTracker : public IWorldSceneMouseTracker { private: class UndoRedoCommand; UndoRedoStack& undoRedoStack_; RadiographyScene::LayerAccessor accessor_; bool roundScaling_; double originalSpacingX_; double originalSpacingY_; double originalPanX_; double originalPanY_; Corner oppositeCorner_; double oppositeX_; double oppositeY_; double baseScaling_; public: RadiographyLayerResizeTracker(UndoRedoStack& undoRedoStack, RadiographyScene& scene, size_t layer, double x, double y, Corner corner, bool roundScaling); virtual bool HasRender() const { return false; } virtual void Render(CairoContext& context, double zoom); virtual void MouseUp(); virtual void MouseMove(int displayX, int displayY, double sceneX, double sceneY, const std::vector<Touch>& displayTouches, const std::vector<Touch>& sceneTouches); }; }