Mercurial > hg > orthanc-stone
view Applications/Sdl/SdlOpenGLContext.h @ 949:32eaf4929b08 toa2019081301
OrthancMultiframeVolumeLoader and OrthancSeriesVolumeProgressiveLoader now implement IGeometryProvider so that the geometry reference can be switched (CT or DOSE, for instance) + VolumeImageGeometry::SetSize renamed to VolumeImageGeometry::SetSizeInVoxels + prevent text layer update if text or properties do not change + a few stream operator<< for debug (Vector, Matrix,...) + fixed memory access aligment issues in ImageBuffer3D::ExtractSagittalSlice + fix for wrong screen Y offset of mpr slices in DicomVolumeImageMPRSlicer.
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Tue, 13 Aug 2019 16:01:05 +0200 |
parents | 1091b2adeb5a |
children | a7351ad54960 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #if ORTHANC_ENABLE_SDL == 1 #include "../../Framework/OpenGL/IOpenGLContext.h" #include "SdlWindow.h" #include <Core/Enumerations.h> namespace OrthancStone { class SdlOpenGLContext : public OpenGL::IOpenGLContext { private: SdlWindow window_; SDL_GLContext context_; bool contextLost_; public: SdlOpenGLContext(const char* title, unsigned int width, unsigned int height, bool allowDpiScaling = true); ~SdlOpenGLContext(); SdlWindow& GetWindow() { return window_; } virtual bool IsContextLost() const ORTHANC_OVERRIDE; virtual void SetLostContext() ORTHANC_OVERRIDE; virtual void RestoreLostContext() ORTHANC_OVERRIDE; virtual void MakeCurrent() ORTHANC_OVERRIDE; virtual void SwapBuffer() ORTHANC_OVERRIDE; virtual unsigned int GetCanvasWidth() const ORTHANC_OVERRIDE; virtual unsigned int GetCanvasHeight() const ORTHANC_OVERRIDE; virtual void* DebugGetInternalContext() const ORTHANC_OVERRIDE { return context_; } }; } #endif