Mercurial > hg > orthanc-stone
view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 1391:32272ecfc6c2
Drilled a hole through the abstractions to be able to match
an SdlViewport with its SDL window ID to support dispatching
event loop SDL events as viewport/controller/compositor
method calls.
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Tue, 28 Apr 2020 13:26:41 +0200 |
parents | 4eccf698e52f |
children | 828a9b4ee1b7 |
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#pragma once #if ORTHANC_ENABLE_WASM == 1 // https://emscripten.org/docs/optimizing/Optimizing-WebGL.html # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n" #else # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n" #endif