Mercurial > hg > orthanc-stone
view Framework/Scene2DViewport/MeasureTools.h @ 710:3046a603eebf
reorganization
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Mon, 20 May 2019 13:13:04 +0200 |
parents | 059e1fd05fd6 |
children | 28b9e3a54200 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include <Framework/Scene2DViewport/PointerTypes.h> #include <Framework/Scene2DViewport/ViewportController.h> #include <Framework/Scene2D/Scene2D.h> #include <Framework/Scene2D/ScenePoint2D.h> #include <Framework/Scene2D/PolylineSceneLayer.h> #include <Framework/Scene2D/TextSceneLayer.h> #include <boost/shared_ptr.hpp> #include <boost/weak_ptr.hpp> #include <vector> #include <cmath> namespace OrthancStone { class MeasureTool : public IObserver { public: virtual ~MeasureTool(); /** Enabled tools are rendered in the scene. */ void Enable(); /** Disabled tools are not rendered in the scene. This is useful to be able to use them as their own memento in command stacks (when a measure tool creation command has been undone, the measure remains alive in the command object but is disabled so that it can be redone later on easily) */ void Disable(); /** This method is called when the scene transform changes. It allows to recompute the visual elements whose content depend upon the scene transform */ void OnSceneTransformChanged( const ViewportController::SceneTransformChanged& message); protected: MeasureTool(MessageBroker& broker, ViewportControllerWPtr controllerW); /** This is the meat of the tool: this method must [create (if needed) and] update the layers and their data according to the measure tool kind and current state. This is repeatedly called during user interaction */ virtual void RefreshScene() = 0; ViewportControllerPtr GetController(); Scene2DPtr GetScene(); /** enabled_ is not accessible by subclasses because there is a state machine that we do not wanna mess with */ bool IsEnabled() const; private: ViewportControllerWPtr controllerW_; bool enabled_; }; } extern void TrackerSample_SetInfoDisplayMessage( std::string key, std::string value);