Mercurial > hg > orthanc-stone
view Samples/Qt/BasicScene.cpp @ 883:30268a0cafca am-dev
basic scene Qt sample working
author | Alain Mazy <alain@mazy.be> |
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date | Tue, 09 Jul 2019 14:34:56 +0200 |
parents | 12b591d5d63c |
children | 56e4e9281076 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #define GLEW_STATIC 1 // From Stone #include "../../Framework/OpenGL/OpenGLIncludes.h" #include "../../Applications/Sdl/SdlOpenGLWindow.h" #include "../../Framework/Scene2D/CairoCompositor.h" #include "../../Framework/Scene2D/ColorTextureSceneLayer.h" #include "../../Framework/Scene2D/OpenGLCompositor.h" #include "../../Framework/Scene2D/PanSceneTracker.h" #include "../../Framework/Scene2D/RotateSceneTracker.h" #include "../../Framework/Scene2D/Scene2D.h" #include "../../Framework/Scene2D/ZoomSceneTracker.h" #include "../../Framework/Scene2DViewport/ViewportController.h" #include "../../Framework/Scene2DViewport/UndoStack.h" #include "../../Framework/StoneInitialization.h" #include "../../Framework/Messages/MessageBroker.h" // From Orthanc framework #include <Core/Logging.h> #include <Core/OrthancException.h> #include <Core/Images/Image.h> #include <Core/Images/ImageProcessing.h> #include <Core/Images/PngWriter.h> #include <boost/make_shared.hpp> #include <boost/ref.hpp> #include "EmbeddedResources.h" //#include <SDL.h> #include <stdio.h> #include <QDebug> #include <QWindow> static const unsigned int FONT_SIZE = 32; static const int LAYER_POSITION = 150; using namespace OrthancStone; void PrepareScene(boost::shared_ptr<OrthancStone::ViewportController> controller) { Scene2D& scene(*controller->GetScene()); // Texture of 2x2 size { Orthanc::Image i(Orthanc::PixelFormat_RGB24, 2, 2, false); uint8_t *p = reinterpret_cast<uint8_t*>(i.GetRow(0)); p[0] = 255; p[1] = 0; p[2] = 0; p[3] = 0; p[4] = 255; p[5] = 0; p = reinterpret_cast<uint8_t*>(i.GetRow(1)); p[0] = 0; p[1] = 0; p[2] = 255; p[3] = 255; p[4] = 0; p[5] = 0; scene.SetLayer(12, new ColorTextureSceneLayer(i)); std::auto_ptr<ColorTextureSceneLayer> l(new ColorTextureSceneLayer(i)); l->SetOrigin(-3, 2); l->SetPixelSpacing(1.5, 1); l->SetAngle(20.0 / 180.0 * 3.14); scene.SetLayer(14, l.release()); } // Texture of 1x1 size { Orthanc::Image i(Orthanc::PixelFormat_RGB24, 1, 1, false); uint8_t *p = reinterpret_cast<uint8_t*>(i.GetRow(0)); p[0] = 255; p[1] = 0; p[2] = 0; std::auto_ptr<ColorTextureSceneLayer> l(new ColorTextureSceneLayer(i)); l->SetOrigin(-2, 1); l->SetAngle(20.0 / 180.0 * 3.14); scene.SetLayer(13, l.release()); } // Some lines { std::auto_ptr<PolylineSceneLayer> layer(new PolylineSceneLayer); layer->SetThickness(1); PolylineSceneLayer::Chain chain; chain.push_back(ScenePoint2D(0 - 0.5, 0 - 0.5)); chain.push_back(ScenePoint2D(0 - 0.5, 2 - 0.5)); chain.push_back(ScenePoint2D(2 - 0.5, 2 - 0.5)); chain.push_back(ScenePoint2D(2 - 0.5, 0 - 0.5)); layer->AddChain(chain, true, 255, 0, 0); chain.clear(); chain.push_back(ScenePoint2D(-5, -5)); chain.push_back(ScenePoint2D(5, -5)); chain.push_back(ScenePoint2D(5, 5)); chain.push_back(ScenePoint2D(-5, 5)); layer->AddChain(chain, true, 0, 255, 0); double dy = 1.01; chain.clear(); chain.push_back(ScenePoint2D(-4, -4)); chain.push_back(ScenePoint2D(4, -4 + dy)); chain.push_back(ScenePoint2D(-4, -4 + 2.0 * dy)); chain.push_back(ScenePoint2D(4, 2)); layer->AddChain(chain, false, 0, 0, 255); // layer->SetColor(0,255, 255); scene.SetLayer(50, layer.release()); } // Some text { std::auto_ptr<TextSceneLayer> layer(new TextSceneLayer); layer->SetText("Hello"); scene.SetLayer(100, layer.release()); } } static void GLAPIENTRY OpenGLMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam ) { if (severity != GL_DEBUG_SEVERITY_NOTIFICATION) { fprintf(stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n", ( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ), type, severity, message ); } } extern void InitGL(); #include <QApplication> #include "BasicSceneWindow.h" #include "Scene2DInteractor.h" int main(int argc, char* argv[]) { { QApplication a(argc, argv); QSurfaceFormat requestedFormat; requestedFormat.setVersion( 2, 0 ); OrthancStone::Samples::BasicSceneWindow window; window.show(); MessageBroker broker; boost::shared_ptr<UndoStack> undoStack(new UndoStack); boost::shared_ptr<ViewportController> controller = boost::make_shared<ViewportController>( undoStack, boost::ref(broker)); PrepareScene(controller); boost::shared_ptr<OrthancStone::Scene2DInteractor> interactor(new BasicScene2DInteractor(controller)); window.GetOpenGlWidget().SetInteractor(interactor); QOpenGLContext * context = new QOpenGLContext; context->setFormat( requestedFormat ); context->create(); context->makeCurrent(window.GetOpenGlWidget().context()->surface()); boost::shared_ptr<OpenGLCompositor> compositor = boost::make_shared<OpenGLCompositor>(window.GetOpenGlWidget(), *controller->GetScene()); compositor->SetFont(0, Orthanc::EmbeddedResources::UBUNTU_FONT, FONT_SIZE, Orthanc::Encoding_Latin1); interactor->SetCompositor(compositor); window.GetOpenGlWidget().SetCompositor(compositor); return a.exec(); } }