Mercurial > hg > orthanc-stone
view Framework/Viewport/WebAssemblyViewport.cpp @ 999:2d69b8bee484
Added tests for Dicom structure set classes (loaders and utils)
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Fri, 20 Sep 2019 11:58:33 +0200 |
parents | 91f827272c1f |
children | d6b83ee3a950 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "WebAssemblyViewport.h" #include <emscripten/html5.h> namespace OrthancStone { WebAssemblyOpenGLViewport::WebAssemblyOpenGLViewport(const std::string& canvas) : WebAssemblyViewport(canvas), context_(canvas) { compositor_.reset(new OpenGLCompositor(context_, GetScene())); RegisterContextCallbacks(); } WebAssemblyOpenGLViewport::WebAssemblyOpenGLViewport(const std::string& canvas, boost::shared_ptr<Scene2D>& scene) : WebAssemblyViewport(canvas, scene), context_(canvas) { compositor_.reset(new OpenGLCompositor(context_, GetScene())); RegisterContextCallbacks(); } void WebAssemblyOpenGLViewport::UpdateSize() { if(compositor_.get() != NULL) compositor_->Refresh(); // Then refresh the content of the canvas context_.UpdateSize(); // First read the size of the canvas } /* typedef EM_BOOL (*em_webgl_context_callback)(int eventType, const void *reserved, void *userData); EMSCRIPTEN_EVENT_WEBGLCONTEXTLOST EMSCRIPTEN_EVENT_WEBGLCONTEXTRESTORED EMSCRIPTEN_RESULT emscripten_set_webglcontextlost_callback( const char *target, void *userData, EM_BOOL useCapture, em_webgl_context_callback callback) EMSCRIPTEN_RESULT emscripten_set_webglcontextrestored_callback( const char *target, void *userData, EM_BOOL useCapture, em_webgl_context_callback callback) */ EM_BOOL WebAssemblyOpenGLViewport_OpenGLContextLost_callback( int eventType, const void* reserved, void* userData) { ORTHANC_ASSERT(eventType == EMSCRIPTEN_EVENT_WEBGLCONTEXTLOST); WebAssemblyOpenGLViewport* viewport = reinterpret_cast<WebAssemblyOpenGLViewport*>(userData); return viewport->OpenGLContextLost(); } EM_BOOL WebAssemblyOpenGLViewport_OpenGLContextRestored_callback( int eventType, const void* reserved, void* userData) { ORTHANC_ASSERT(eventType == EMSCRIPTEN_EVENT_WEBGLCONTEXTRESTORED); WebAssemblyOpenGLViewport* viewport = reinterpret_cast<WebAssemblyOpenGLViewport*>(userData); return viewport->OpenGLContextRestored(); } void WebAssemblyOpenGLViewport::DisableCompositor() { compositor_.reset(NULL); } void WebAssemblyOpenGLViewport::Refresh() { try { if (!GetCompositor()) { // this block was added because of (perceived?) bugs in the // browser where the WebGL contexts are NOT automatically restored // after being lost. // the WebGL context has been lost. Sce //LOG(ERROR) << "About to call WebAssemblyOpenGLContext::TryRecreate()."; //LOG(ERROR) << "Before calling it, isContextLost == " << context_.IsContextLost(); if (!context_.IsContextLost()) { LOG(TRACE) << "Context restored!"; //LOG(ERROR) << "After calling it, isContextLost == " << context_.IsContextLost(); RestoreCompositor(); UpdateSize(); } } if (GetCompositor()) { GetCompositor()->Refresh(); } } catch (const OpenGLContextLostException& e) { LOG(WARNING) << "Context " << std::hex << e.context_ << " is lost! Compositor will be disabled."; DisableCompositor(); // we now need to wait for the "context restored" callback } catch (...) { // something else nasty happened throw; } } bool WebAssemblyOpenGLViewport::IsContextLost() { return context_.IsContextLost(); } void WebAssemblyOpenGLViewport::RestoreCompositor() { // the context must have been restored! ORTHANC_ASSERT(!context_.IsContextLost()); if (compositor_.get() == NULL) { compositor_.reset(new OpenGLCompositor(context_, GetScene())); } else { LOG(WARNING) << "RestoreCompositor() called for \"" << GetCanvasIdentifier() << "\" while it was NOT lost! Nothing done."; } } bool WebAssemblyOpenGLViewport::OpenGLContextLost() { LOG(ERROR) << "WebAssemblyOpenGLViewport::OpenGLContextLost() for canvas: " << GetCanvasIdentifier(); DisableCompositor(); return true; } bool WebAssemblyOpenGLViewport::OpenGLContextRestored() { LOG(ERROR) << "WebAssemblyOpenGLViewport::OpenGLContextRestored() for canvas: " << GetCanvasIdentifier(); // maybe the context has already been restored by other means (the // Refresh() function) if (!GetCompositor()) { RestoreCompositor(); UpdateSize(); } return false; } void* WebAssemblyOpenGLViewport::DebugGetInternalContext() const { return context_.DebugGetInternalContext(); } void WebAssemblyOpenGLViewport::RegisterContextCallbacks() { #if 0 // DISABLED ON 2019-08-20 and replaced by external JS calls because I could // not get emscripten API to work // TODO: what's the impact of userCapture=true ? const char* canvasId = GetCanvasIdentifier().c_str(); void* that = reinterpret_cast<void*>(this); EMSCRIPTEN_RESULT status = EMSCRIPTEN_RESULT_SUCCESS; //status = emscripten_set_webglcontextlost_callback(canvasId, that, true, WebAssemblyOpenGLViewport_OpenGLContextLost_callback); //if (status != EMSCRIPTEN_RESULT_SUCCESS) //{ // std::stringstream ss; // ss << "Error while calling emscripten_set_webglcontextlost_callback for: \"" << GetCanvasIdentifier() << "\""; // std::string msg = ss.str(); // LOG(ERROR) << msg; // ORTHANC_ASSERT(false, msg.c_str()); //} status = emscripten_set_webglcontextrestored_callback(canvasId, that, true, WebAssemblyOpenGLViewport_OpenGLContextRestored_callback); if (status != EMSCRIPTEN_RESULT_SUCCESS) { std::stringstream ss; ss << "Error while calling emscripten_set_webglcontextrestored_callback for: \"" << GetCanvasIdentifier() << "\""; std::string msg = ss.str(); LOG(ERROR) << msg; ORTHANC_ASSERT(false, msg.c_str()); } LOG(TRACE) << "WebAssemblyOpenGLViewport::RegisterContextCallbacks() SUCCESS!!!"; #endif } WebAssemblyCairoViewport::WebAssemblyCairoViewport(const std::string& canvas) : WebAssemblyViewport(canvas), canvas_(canvas), compositor_(GetScene(), 1024, 768) { } WebAssemblyCairoViewport::WebAssemblyCairoViewport(const std::string& canvas, boost::shared_ptr<Scene2D>& scene) : WebAssemblyViewport(canvas, scene), canvas_(canvas), compositor_(GetScene(), 1024, 768) { } void WebAssemblyCairoViewport::UpdateSize() { LOG(INFO) << "updating cairo viewport size"; double w, h; emscripten_get_element_css_size(canvas_.c_str(), &w, &h); /** * Emscripten has the function emscripten_get_element_css_size() * to query the width and height of a named HTML element. I'm * calling this first to get the initial size of the canvas DOM * element, and then call emscripten_set_canvas_size() to * initialize the framebuffer size of the canvas to the same * size as its DOM element. * https://floooh.github.io/2017/02/22/emsc-html.html **/ unsigned int canvasWidth = 0; unsigned int canvasHeight = 0; if (w > 0 || h > 0) { canvasWidth = static_cast<unsigned int>(boost::math::iround(w)); canvasHeight = static_cast<unsigned int>(boost::math::iround(h)); } emscripten_set_canvas_element_size(canvas_.c_str(), canvasWidth, canvasHeight); compositor_.UpdateSize(canvasWidth, canvasHeight); } void WebAssemblyCairoViewport::Refresh() { LOG(INFO) << "refreshing cairo viewport, TODO: blit to the canvans.getContext('2d')"; GetCompositor()->Refresh(); } }