Mercurial > hg > orthanc-stone
view Framework/Fonts/OpenGLTextCoordinates.h @ 999:2d69b8bee484
Added tests for Dicom structure set classes (loaders and utils)
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Fri, 20 Sep 2019 11:58:33 +0200 |
parents | 2faf9b53d6d9 |
children | 2d8ab34c8c91 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "GlyphTextureAlphabet.h" #include "TextBoundingBox.h" #include <vector> namespace OrthancStone { namespace OpenGL { class OpenGLTextCoordinates : protected GlyphAlphabet::ITextVisitor { private: TextBoundingBox box_; float width_; float height_; std::vector<float> renderingCoords_; std::vector<float> textureCoords_; float textureWidth_; float textureHeight_; protected: virtual void Visit(uint32_t unicode, int x, int y, unsigned int width, unsigned int height, const Orthanc::IDynamicObject* payload); public: OpenGLTextCoordinates(const GlyphTextureAlphabet& alphabet, const std::string& utf8); unsigned int GetTextWidth() const { return box_.GetWidth(); } unsigned int GetTextHeight() const { return box_.GetHeight(); } bool IsEmpty() const { return renderingCoords_.empty(); } const std::vector<float>& GetRenderingCoords() const; const std::vector<float>& GetTextureCoords() const; }; } }