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view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 2159:2ab121773f4a broker
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author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 27 Sep 2024 22:33:04 +0200 |
parents | 4eccf698e52f |
children | 828a9b4ee1b7 |
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#pragma once #if ORTHANC_ENABLE_WASM == 1 // https://emscripten.org/docs/optimizing/Optimizing-WebGL.html # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n" #else # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n" #endif