Mercurial > hg > orthanc-stone
view Framework/Scene2D/Internals/OpenGLFloatTextureRenderer.h @ 2159:2ab121773f4a broker
closing broker
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Fri, 27 Sep 2024 22:33:04 +0200 |
parents | 8a0a62189f46 |
children |
line wrap: on
line source
/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "CompositorHelper.h" #include "OpenGLFloatTextureProgram.h" #include "../FloatTextureSceneLayer.h" namespace OrthancStone { namespace Internals { class OpenGLFloatTextureRenderer : public CompositorHelper::ILayerRenderer { private: OpenGL::IOpenGLContext& context_; OpenGLFloatTextureProgram& program_; std::unique_ptr<OpenGLFloatTextureProgram::Data> texture_; AffineTransform2D layerTransform_; float windowCenter_; float windowWidth_; bool invert_; void UpdateInternal(const FloatTextureSceneLayer& layer, bool loadTexture); public: OpenGLFloatTextureRenderer(OpenGL::IOpenGLContext& context, OpenGLFloatTextureProgram& program, const FloatTextureSceneLayer& layer); virtual void Render(const AffineTransform2D& transform, unsigned int canvasWidth, unsigned int canvasHeight); virtual void Update(const ISceneLayer& layer); }; } }