Mercurial > hg > orthanc-stone
view Framework/Deprecated/Layers/LineMeasureTracker.h @ 2159:2ab121773f4a broker
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author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 27 Sep 2024 22:33:04 +0200 |
parents | 2d8ab34c8c91 |
children |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../Widgets/IWorldSceneMouseTracker.h" #include "../Viewport/IStatusBar.h" #include "../../Toolbox/CoordinateSystem3D.h" namespace Deprecated { class LineMeasureTracker : public IWorldSceneMouseTracker { private: IStatusBar* statusBar_; OrthancStone::CoordinateSystem3D slice_; double x1_; double y1_; double x2_; double y2_; uint8_t color_[3]; unsigned int fontSize_; const Orthanc::Font& font_; public: LineMeasureTracker(IStatusBar* statusBar, const OrthancStone::CoordinateSystem3D& slice, double x, double y, uint8_t red, uint8_t green, uint8_t blue, const Orthanc::Font& font); virtual bool HasRender() const { return true; } virtual void Render(OrthancStone::CairoContext& context, double zoom); double GetLength() const; // In millimeters std::string FormatLength() const; virtual void MouseUp() { // Possibly create a new landmark "volume" with the line in subclasses } virtual void MouseMove(int displayX, int displayY, double x, double y, const std::vector<Touch>& displayTouches, const std::vector<Touch>& sceneTouches); }; }